compendium-browser
FVTT-TokenHUDWildcard
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compendium-browser | FVTT-TokenHUDWildcard | |
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6 | 13 | |
9 | 13 | |
- | - | |
1.9 | 0.0 | |
6 months ago | over 1 year ago | |
JavaScript | JavaScript | |
- | GNU General Public License v3.0 only |
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compendium-browser
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Compendium Browser module not working since update
This module https://github.com/League-of-Foundry-Developers/compendium-browser hasn't been working properly and it used to work wonders. The issues lies in NPCS not being detected anymore in the search bar, I have read that this may be due to migration problems but am at a loss at how to fix the issue
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Compendium Browser Module Not Working For Me (V9, 5E)
There's already an open issue report on the git from someone else. If the spell part is supposed to be entirely closed and resolved by the commits in there, then I can go back and try to recreate, as I'm pretty sure it was still being funky as ~6 or 7 days ago.
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What not so famous FVTT modules you swear by?
Compendium Browser here - If you have many compendiums with even more entries, this is amazing to search for things. Either things you know, but can't remember the name or in order to explore possible options as a treasure chest reward.
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Class spell lists - how do you handle them?
Compendium Browser - This has a search function, and there's even a "class" option, so this would work perfectly, but as far as I can tell, there's nothing in the spell itself that says what class a spell belongs to. Also, I'm not sure how to add a class to this list, since I have a custom spellcaster class. Finally, this doesn't show all spells, anyway. That makes me think there's probably a hard-coded list of classes and their spells somewhere. I really wish there was a class field in the spell table somewhere so that spells could be assigned to specific classes. Unfortunately, I haven't gotten any response when trying to figure out how the browser uses the "Class" field for spell searches, or how to add to that list.
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Module for Compendium Details
Have you tried the Compendium Browser module? https://github.com/League-of-Foundry-Developers/compendium-browser
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Necessary/Useful Modules & current version update?
Compendium Browser
FVTT-TokenHUDWildcard
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how do I changing token icons with a module or macro?
If you haven't, you can try this fix for "Token HUD Wildcard" https://github.com/javieros105/FVTT-TokenHUDWildcard/issues/36 which uses the wildcard feature but there's a button when you right click on the token that shows what token image to swap to.
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Couple ease of use questions when it comes to loading in custom art
if you want more control with your wildcarded tokens there are a few modules that can help, for example token hud wildcard will add a simple right click menu to a token to chose which image to use (not officially updated to v10 but it should work), token variant art will give you A LOT more options about using multiple images on a token, even different images for different players if you want.
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Tokens that are multiple images you can select in between?
You might want to check out the v9 compatibility thread on the GitHub page for Token Variant Hub. It looks like the TVH is compatible with v9 now, but lost full functionality, which should be fixed in FoundryVTT v10.
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Is there a way to make tokens appear differently to different players?
There's a module called Token HUD Wildcard that can add a little icon menu to the token HUD displaying whatever matches it finds for the wildcard images. So if you name your files in a certain way and put them in the same folder, you could make a few tokens called Daelkyr_1, Daelkyr_2, etc. and then be able to switch between them easily.
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Fantasy Heroes - FREE Animated Tokens
see the first image on Token Hud Wildcard for an example
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Necessary/Useful Modules & current version update?
Token HUD Wildcard
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A good Torch module?
For convenience use https://github.com/javieros105/FVTT-TokenHUDWildcard to switch between images.
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Foundry Appreciation Post
"It would be so cool to use my Streamdeck to interact with Foundry." -There's a module for that. "What if difficult terrain was automatically calculated?" -There's a module for that. "I wish my players could change their token for when they're sitting." -TAMFT. It's just crazy.
- Character art switch module/macro ?
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5E Setup Tutorial?
Token HUD Wildcard for adding a button to the token HUD that accesses that token's Wildcard image options. Basically, it makes it easier to swap token images for your shapeshifting creatures, or for those players that often use Disguise Self.
What are some alternatives?
quick-encounters - Quick Encounters keeps your Foundry map clean and your encounters simple in heavily populated dungeons.
token-attacher
PDFoundry - A fully featured PDF viewer module for Foundry VTT, including form fillable actor sheets, journal links, and more!
rolladvantage-token-stamp-2-foundry
Dynamic-Effects-SRD - A compendium pack for SRD items, spells, feats etc configured for use with Dynamic Effects, Midi QoL and About Time
foundryvtt-drag-ruler - A Foundry VTT module that shows a ruler when dragging tokens so you can see how far you've dragged them
FoundryVTT-Drag-Upload - Adds the ability to drag an image onto Foundry to automatically create Tokens and Tiles
foundry-group-initiative - Module for Foundry VTT that allows you to roll grouped initiative.
itemcollection
TokenHUDArtButton - A Foundry VTT module that adds a button to the token HUD that opens the target actor's artwork.
MonsterBlocks - A Foundry VTT module to add NPC sheets that faithfully reproduce the appearance of D&D 5e monster statblocks.
MaterialDeck