combo-gesture-expressions-av3
Attach face expressions to hand gestures, and make it react to Avatars 3.0's features, including Contacts, PhysBones and OSC. (by hai-vr)
combo-gesture-expressions-av3 | VRC-Avatar-Performance-Tools | |
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2 | 8 | |
288 | 260 | |
- | - | |
7.7 | 5.4 | |
16 days ago | about 1 month ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
combo-gesture-expressions-av3
Posts with mentions or reviews of combo-gesture-expressions-av3.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-11.
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My viseme moves in unity but not vrchat
recommend using : https://github.com/hai-vr/combo-gesture-expressions-av3
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Does anyone have any recommended Unity plugins for working with avatars?
Hai's Combo Gestures make it very easy to make gestures that you can combine using your hands to make face shapes. Depending on how you prefer to use expressions, this could be useful.
VRC-Avatar-Performance-Tools
Posts with mentions or reviews of VRC-Avatar-Performance-Tools.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-20.
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VRC Without Safety
If you don't already, add https://github.com/Thryrallo/VRC-Avatar-Performance-Tools to VCC/unity project and it'll warn you if you're not using optimal image formats, which is just dxt5 for non transparent images, and BC7 for transparent ones iirc
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Any general tips for avatar optimization?
I recommend using a tool like Thry's Avatar Performance Tools to get more specific metrics on what to improve.
- Need help with avatar ranking
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Certain Avatar Causes Quest To Crash! (Has lower stats then other avatars that don’t crash so I’m confused)
Go slap the Thry avatar perf tools in your project and see what it says https://github.com/Thryrallo/VRC-Avatar-Performance-Tools/releases
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turn off random very poor avatars
oh i see. I also can reccomend this tool for checking vram in unity https://github.com/Thryrallo/VRC-Avatar-Performance-Tools
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What is the recommended texture size for VRC-Avatars?
polycount isnt that important, just dont have it be ridiculously high (below 100k is fine, honestly, lower is always better, try to get it as low as you can) texture sizes depends, if your avatar uses a single texture atlas, it would be fine to have it be 4k, however if you have multiple textures you should keep it 1k and below per texture, since vram usage adds up quickly, and is one of the primary performance hogs in this game you can use thrys vram checker to list your vram usage and use it to help you optimise that https://github.com/Thryrallo/VRC-Avatar-Performance-Tools make sure to disable transparency on textures that dont need it, most wont need it never use crunch, it only reduces filesize, not vram usage, but it also adds load in lag due to uncrunch (this primarily matters for avatars, worlds can be okay to use in some cases, like hitting a quest size limit) another thing that you wanna care about is total material count that is active at once, since thats the drawcall count, another massive performance hog
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how much do you prioritize optimization ?
the performance rating doesnt really relate to the actual performance of the avatar just because it goes into very poor due to toggles doesnt mean its actual state is above very poor limits disabled things incur no performance cost, the only thing you wanna care about is the total vram cost which you can check with something like https://github.com/Thryrallo/VRC-Avatar-Performance-Tools
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Does anyone have any recommended Unity plugins for working with avatars?
Thry's Avatar Tools provide some metrics that the VRChat SDK does not provide. They are important metrics, though, and can help make your avatar perform better and not lag other people.
What are some alternatives?
When comparing combo-gesture-expressions-av3 and VRC-Avatar-Performance-Tools you can also consider the following projects:
VRCFury - This is the source code for VRCFury. For information, visit vrcfury.com
cats-blender-plugin - :smiley_cat: A tool designed to shorten steps needed to import and optimize models into VRChat. Compatible models are: MMD, XNALara, Mixamo, DAZ/Poser, Blender Rigify, Sims 2, Motion Builder, 3DS Max and potentially more
Av3Emulator - Emulator for VRChat's Avatars 3.0 system, built on the Unity PlayableGraph API
VRC-Gesture-Manager - A tool that will help you preview and edit your VRChat avatar animation directly in Unity.
PoiyomiToonShader - A feature rich toon shader for unity and VR Chat
lightbox-viewer - Lightbox Viewer lets you simultaneously visualize changes in shader material settings under different lighting conditions.
combo-gesture-expressions-av3 vs VRCFury
VRC-Avatar-Performance-Tools vs cats-blender-plugin
combo-gesture-expressions-av3 vs Av3Emulator
VRC-Avatar-Performance-Tools vs VRC-Gesture-Manager
combo-gesture-expressions-av3 vs VRC-Gesture-Manager
VRC-Avatar-Performance-Tools vs PoiyomiToonShader
combo-gesture-expressions-av3 vs cats-blender-plugin
VRC-Avatar-Performance-Tools vs Av3Emulator
combo-gesture-expressions-av3 vs lightbox-viewer
VRC-Avatar-Performance-Tools vs lightbox-viewer