What is the recommended texture size for VRC-Avatars?

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  • polycount isnt that important, just dont have it be ridiculously high (below 100k is fine, honestly, lower is always better, try to get it as low as you can) texture sizes depends, if your avatar uses a single texture atlas, it would be fine to have it be 4k, however if you have multiple textures you should keep it 1k and below per texture, since vram usage adds up quickly, and is one of the primary performance hogs in this game you can use thrys vram checker to list your vram usage and use it to help you optimise that https://github.com/Thryrallo/VRC-Avatar-Performance-Tools make sure to disable transparency on textures that dont need it, most wont need it never use crunch, it only reduces filesize, not vram usage, but it also adds load in lag due to uncrunch (this primarily matters for avatars, worlds can be okay to use in some cases, like hitting a quest size limit) another thing that you wanna care about is total material count that is active at once, since thats the drawcall count, another massive performance hog

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