VRC-Avatar-Performance-Tools

By Thryrallo

VRC-Avatar-Performance-Tools Alternatives

Similar projects and alternatives to VRC-Avatar-Performance-Tools

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better VRC-Avatar-Performance-Tools alternative or higher similarity.

VRC-Avatar-Performance-Tools reviews and mentions

Posts with mentions or reviews of VRC-Avatar-Performance-Tools. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-20.
  • VRC Without Safety
    1 project | /r/VRchat | 2 Jun 2023
    If you don't already, add https://github.com/Thryrallo/VRC-Avatar-Performance-Tools to VCC/unity project and it'll warn you if you're not using optimal image formats, which is just dxt5 for non transparent images, and BC7 for transparent ones iirc
  • Any general tips for avatar optimization?
    2 projects | /r/VRchat | 20 Apr 2023
    I recommend using a tool like Thry's Avatar Performance Tools to get more specific metrics on what to improve.
  • Need help with avatar ranking
    1 project | /r/VRchat | 5 Apr 2023
  • Certain Avatar Causes Quest To Crash! (Has lower stats then other avatars that don’t crash so I’m confused)
    1 project | /r/VRchat | 1 Mar 2023
    Go slap the Thry avatar perf tools in your project and see what it says https://github.com/Thryrallo/VRC-Avatar-Performance-Tools/releases
  • turn off random very poor avatars
    1 project | /r/VRchat | 1 Mar 2023
    oh i see. I also can reccomend this tool for checking vram in unity https://github.com/Thryrallo/VRC-Avatar-Performance-Tools
  • What is the recommended texture size for VRC-Avatars?
    1 project | /r/VRchat | 5 Feb 2023
    polycount isnt that important, just dont have it be ridiculously high (below 100k is fine, honestly, lower is always better, try to get it as low as you can) texture sizes depends, if your avatar uses a single texture atlas, it would be fine to have it be 4k, however if you have multiple textures you should keep it 1k and below per texture, since vram usage adds up quickly, and is one of the primary performance hogs in this game you can use thrys vram checker to list your vram usage and use it to help you optimise that https://github.com/Thryrallo/VRC-Avatar-Performance-Tools make sure to disable transparency on textures that dont need it, most wont need it never use crunch, it only reduces filesize, not vram usage, but it also adds load in lag due to uncrunch (this primarily matters for avatars, worlds can be okay to use in some cases, like hitting a quest size limit) another thing that you wanna care about is total material count that is active at once, since thats the drawcall count, another massive performance hog
  • how much do you prioritize optimization ?
    1 project | /r/VRchat | 21 Jan 2023
    the performance rating doesnt really relate to the actual performance of the avatar just because it goes into very poor due to toggles doesnt mean its actual state is above very poor limits disabled things incur no performance cost, the only thing you wanna care about is the total vram cost which you can check with something like https://github.com/Thryrallo/VRC-Avatar-Performance-Tools
  • Does anyone have any recommended Unity plugins for working with avatars?
    7 projects | /r/VRchat | 7 Dec 2022
    Thry's Avatar Tools provide some metrics that the VRChat SDK does not provide. They are important metrics, though, and can help make your avatar perform better and not lag other people.
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Stats

Basic VRC-Avatar-Performance-Tools repo stats
8
261
5.4
about 1 month ago

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