combat-utility-belt VS dfreds-convenient-effects

Compare combat-utility-belt vs dfreds-convenient-effects and see what are their differences.

combat-utility-belt

Combat Utility Belt module for Foundry Virtual Tabletop (by death-save)

dfreds-convenient-effects

A FoundryVTT module that adds easy to use toggleable active effects for common use cases in the DND5e system. (by DFreds)
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combat-utility-belt dfreds-convenient-effects
7 18
53 33
- -
0.0 7.7
about 1 year ago about 1 month ago
JavaScript JavaScript
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

combat-utility-belt

Posts with mentions or reviews of combat-utility-belt. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-03.
  • Two Game Systems in One World.
    1 project | /r/FoundryVTT | 10 May 2023
    Alternatively, you could use the Starfinder system on square grid maps, and then a PDF viewer + hexagonal grid maps for Lancer. Rather than relying on two systems, have the more complicated system handled by Foundry, and run Lancer on paper, using form-fillable sheets. Since both systems are D20, you can still resolve everything in Foundry - you'll just need to either make some dice macros, OR (my suggestion) grab the Dice Tray module, which can make it so much easier to quickly resolve dice rolls. https://foundryvtt.com/packages/dice-calculator . You can also use Combat Utility Belt to manage your Lancer effects within Starfinder, granted that there will be a bit of setup. https://github.com/death-save/combat-utility-belt
  • Handy 5e Modules List
    68 projects | /r/FoundryVTT | 3 Mar 2023
    combat-utility-belt - Every hero GM needs gadgets to keep their game safe from dastardly players up to no good! And where better to store those gadget than on your very own Combat Utility Belt! This handy-dandy combat aid comes packed with a bunch of gadgets to ensure you get a TPK every time...
  • Assistance with Token Markers
    2 projects | /r/FoundryVTT | 28 Oct 2022
    Enhanced Conditions from Combat Utility Belt (there are others that can be used for it - like DFreds Convenient Effects - but CUB is simplest).
  • Riizu's Module Cheat Sheet
    51 projects | /r/FoundryVTT | 13 Apr 2022
    Combat Utility Belt: Mostly used just for hiding combat names, but lots of other functionality
  • Modules for Foundry
    1 project | /r/cyberpunkred | 3 Jan 2022
    I use this purely for the Enhanced Conditions/Condition Lab to put the CPR specific effects in (critical injuries etc..)
  • I'm hoping one of you have an export of your Condition Lab (CUB) conditions so I don't have to reinvent the wheel.
    1 project | /r/FoundryVTT | 13 Jan 2021
    please be aware of this issue: https://github.com/death-save/combat-utility-belt/issues/429
  • Is Foundry VTT worth it if you don't know how to code? Any alternatives?
    1 project | /r/VTT | 2 Jan 2021
    Github link

dfreds-convenient-effects

Posts with mentions or reviews of dfreds-convenient-effects. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-03.
  • How do I implement +2 advantage instead of rolling 2 dice?
    1 project | /r/FoundryVTT | 10 Dec 2023
    If you're looking to automate it (5e), I used DFreds Convenient Effects to do it, it's really easy to set up once you understand how the theme works. Basically, what I did was an effect that you activate on the token and automatically adds the +2 to the roll. If you need more help on this, you can always join the foundry discord and ask questions. Otherwise, this is my configuration (that is, for melee attacks).
  • Macro for Eyes of Night?
    1 project | /r/FoundryVTT | 30 May 2023
    Use Dfreds convenient FX, create a new custom condition (base it of something else that is already giving dark vision such as the darkvision spell), you can choose not to show the icon status on the token and you can also set the effect to whatever epiry condition you whant like 24h or a long rest for example. And presto ! you can you new active effect to you macro bar and use it as a toggle for that condition :)
  • Automating spells in DnD 5e
    1 project | /r/FoundryVTT | 30 Apr 2023
    You should take a look at dfreds convenient effects it solves the mirror image problem, he also states how you should use it with other modules to get the best out of it. dfreds convenient effects
  • Is there a way to use the Onednd rules for exhaustion?
    1 project | /r/FoundryVTT | 22 Mar 2023
    First read up on how to create custom effects on the module’s home page: https://github.com/DFreds/dfreds-convenient-effects/wiki/User-Guide In order to apply things via CE, you need to use Dynamic Active Effects(DAE). You can learn how those work and how to find the values you want to modify by watching a video like this one: https://youtu.be/7gPLp7su4gc
  • Handy 5e Modules List
    68 projects | /r/FoundryVTT | 3 Mar 2023
    dfreds-convenient-effects - DFreds Convenient Effects is a FoundryVTT module that adds easy to use toggleable active effects for common use cases in the DND5e system.
  • 48 Useful V10-Compatible Modules [5e]
    48 projects | /r/FoundryVTT | 20 Dec 2022
    DFred's Convenient Effects - Allows for easy application of automated spell effects like Bless, Bane, Haste, and so forth. Can create custom effects too.
  • Assistance with Token Markers
    2 projects | /r/FoundryVTT | 28 Oct 2022
    Enhanced Conditions from Combat Utility Belt (there are others that can be used for it - like DFreds Convenient Effects - but CUB is simplest).
  • Must Have Modules for Version V.10
    7 projects | /r/FoundryVTT | 16 Sep 2022
    Dfred's Convenient Effects and Effects Panel. These pair well with midi and make concentration and other effects much easier to handle.
  • I *want* to like Foundry, but I cannot understand how to make homebrew effects work
    1 project | /r/FoundryVTT | 24 Jun 2022
    Check out DFreds Convenient Effects, it does everything you want it to and works well with the modules you mentioned you are already uisng, midi-qol and DAE.
  • Rage damage?
    1 project | /r/FoundryVTT | 12 Jun 2022
    I use DFred's Convenient Effects for this one (and all status conditions and spell effects). It comes with all the common 5e use cases built in. https://github.com/DFreds/dfreds-convenient-effects

What are some alternatives?

When comparing combat-utility-belt and dfreds-convenient-effects you can also consider the following projects:

foundryvtt-forien-quest-log - This module provides comprehensive Quest Log system for players and Game Masters to use with Foundry Virtual Tabletop

dae

perfect-vision - Foundry VTT Module: Lighting Drawings and Vision Limitation.

Dynamic-Effects-SRD - A compendium pack for SRD items, spells, feats etc configured for use with Dynamic Effects, Midi QoL and About Time

midi-qol

WFRP4e-FoundryVTT - The premiere system for running grim and perilous games of Warhammer Fantasy Role-play in the Foundry VTT environment.

Genesys-for-FoundryVTT - An attempt at a Genesys implementation for FoundryVTT

FoundryVTT-Module-Template - A template repository for FoundryVTT module development that comes with versioned CI/CD

monks-tokenbar

Tokenmagic - A Foundry VTT module that allows you to add animations and graphic effects to tokens, tiles, templates and drawings.

FoundryVTT-chat-enhancements

dsa5-foundryVTT - Das Schwarze Auge / The Dark Eye 5th Ed. System for Foundry VTT