colyseus
stan.go
colyseus | stan.go | |
---|---|---|
16 | 2 | |
5,520 | 705 | |
1.1% | 0.0% | |
9.3 | 0.0 | |
4 days ago | 3 months ago | |
TypeScript | Go | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
colyseus
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Need advice on what to learn in order to develop a multiplayer web-based game.
If you don't want to dive deep into backend then https://colyseus.io/ might also be an option.
- Colyseus – Multiplayer Framework for Node.js
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Struggling to get off the ground with a browser multiplayer game, looking for advice
Since you already know Javascript you could try to use some existing server framework at first to avoid having to do everything from scratch. https://github.com/colyseus/colyseus
- Show HN: DriftDB is an open source WebSocket back end for real-time apps
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Backend architecture for multiplayer browser text game with a short gameloop?
Try this Node.js based server framework https://github.com/colyseus/colyseus
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What kind of tech stack would I use to make a game like this?
https://colyseus.io/ (Authoritative server, that works with many engines JavaScript/Phaser/Unity/Haxe/Defold)
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Best language/program to use for simple 'multiplayer' idea
If you want web based you'll likely use Javascript for frontend/client. Check if this JS game server framework has what you need https://github.com/colyseus/colyseus
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Web developer here thinking about developing a game with HTML5, any thoughts?
Also check Colyseus. Bit similar multiplayer server framework and built on top of Node.js/TypeScript. https://github.com/colyseus/colyseus
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How do indie devs make scalable multiplayer games?
The above project uses a Node.js authoritative game state called Colyseus (https://github.com/colyseus/colyseus) which handles the state synchronisation between clients and server.
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Multiplayer server with node
We use Colyseus for this. Pretty easy and open source too. https://colyseus.io/
stan.go
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Show HN: DriftDB is an open source WebSocket back end for real-time apps
Nats is not something I see as a competitor for external clients (browsers, mobile apps), primarily because it doesn't handle reconnections / message delivery / quality-of-service / at-least-once or exactly-once delivery (except for MQTT).
> When the connection is lost, your application would have to re-create it and all subscriptions if any. https://github.com/nats-io/stan.go#connection-status
Therefore, I don't see what it adds here. It seems designed for service communication, not client-server. They also don't list browsers as a use case https://docs.nats.io/nats-concepts/overview#use-cases. (though it is of course possible, it's just not ideal IMHO.)
They still have a js/browser client library though if you want to use them: https://github.com/nats-io/nats.ws. And yes, their servers "have websocket support".
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Go, NATS, gRPC and PostgreSQL clean architecture microservice with monitoring and tracing 👋
Hi, in this article I've tried to make microservice using: 🚀 NATS as message broker gRPC Go implementation of gRPC PostgreSQL as database Jaeger open source, end-to-end distributed tracing Prometheus monitoring and alerting Grafana for to compose observability dashboards with everything from Prometheus MailHog Web and API based SMTP testing Redis Type-safe Redis client for Golang Nginx HTTP and reverse proxy server swag Swagger for Go
What are some alternatives?
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
Go-NATS-Streaming-gRPC-PostgreSQL - Go Nats Streaming gRPC PostgerSQL emails microservice
PopNotPoker - Async games! http://not.poker
NATS - High-Performance server for NATS.io, the cloud and edge native messaging system.
enu - A Logo-like 3D environment, implemented in Nim
Gin - Gin is a HTTP web framework written in Go (Golang). It features a Martini-like API with much better performance -- up to 40 times faster. If you need smashing performance, get yourself some Gin.
TOSIOS - The Open-Source IO Shooter is an open-source multiplayer game in the browser
driftdb - A real-time data backend for browser-based applications.
Kaetram-Open - Kaetram is an open-source 2D HTML5 MMORPG. It is an extended version of BrowserQuest (BQ).
mqtt-to-kafka-bridge - Move your messages from MQTT to Apache Kafka in real-time :rocket:
Zenbase - Skynet adapter for gundb
opentracing-javascript - OpenTracing API for Javascript (both Node and browser). 🛑 This library is DEPRECATED! https://github.com/opentracing/specification/issues/163