colyseus
RethinkDB
Our great sponsors
colyseus | RethinkDB | |
---|---|---|
16 | 25 | |
5,496 | 26,518 | |
2.1% | 0.2% | |
9.3 | 5.5 | |
7 days ago | about 1 month ago | |
TypeScript | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
colyseus
-
Need advice on what to learn in order to develop a multiplayer web-based game.
If you don't want to dive deep into backend then https://colyseus.io/ might also be an option.
- Colyseus – Multiplayer Framework for Node.js
-
Struggling to get off the ground with a browser multiplayer game, looking for advice
Since you already know Javascript you could try to use some existing server framework at first to avoid having to do everything from scratch. https://github.com/colyseus/colyseus
- Show HN: DriftDB is an open source WebSocket back end for real-time apps
-
Backend architecture for multiplayer browser text game with a short gameloop?
Try this Node.js based server framework https://github.com/colyseus/colyseus
-
What kind of tech stack would I use to make a game like this?
https://colyseus.io/ (Authoritative server, that works with many engines JavaScript/Phaser/Unity/Haxe/Defold)
-
Best language/program to use for simple 'multiplayer' idea
If you want web based you'll likely use Javascript for frontend/client. Check if this JS game server framework has what you need https://github.com/colyseus/colyseus
-
Web developer here thinking about developing a game with HTML5, any thoughts?
Also check Colyseus. Bit similar multiplayer server framework and built on top of Node.js/TypeScript. https://github.com/colyseus/colyseus
-
How do indie devs make scalable multiplayer games?
The above project uses a Node.js authoritative game state called Colyseus (https://github.com/colyseus/colyseus) which handles the state synchronisation between clients and server.
-
Multiplayer server with node
We use Colyseus for this. Pretty easy and open source too. https://colyseus.io/
RethinkDB
- Ask HN: How Can I Make My Front End React to Database Changes in Real-Time?
- RethinkDB: The open-source database for the realtime web
-
You forget RethinkDB, it's a shame
I've been poking around, testing and breaking database servers for a long time (more than 20 years today). But a few years ago I came across a jewel, the grail, one of the best solutions available. Under the radar, shunned for whatever reason, RethinkDB is nonetheless one of the finest database server projects I've ever tested.
-
Ask HN: Anyone Using RethinkDB in Production?
RethinkDB[0] looks like a "too good to be true" type of database. Anyone using it in production? What is your experience like? What are the pros and cons?
[0] https://rethinkdb.com
-
Help wanted for a project idea - A multi-room live chat experience, similar to Twitch chat's functionality
Since you’re not new to the field you might want to peek https://rethinkdb.com/ since it got picked up as an open source project.
-
What's the big deal about key-value databases like FoundationDB ands RocksDB?
No I don't think that's relevant. They implement their own btree it seems [0].
They don't use a key-value store library.
I know it's a bit of a fine line. But I'm talking about standalone libraries people embed across different applications/databases. That's what RocksDB/LevelDB/Pebble are.
[0] https://github.com/rethinkdb/rethinkdb/tree/v2.4.x/src/btree
-
Python, the usefulness of "dataclass"
A Data Objects represents data which can be saved inside a database. This concept is in the heart of SQLAlchemy, but as the name should be obvious: it's for SQL Database (in general). Today, there are now document databases too (like MongoDB, ArangoDB, RethinkDB that I love so much, or even PostgreSQL). So, a "data" is like a "structured and typed document" that you save "as is". That's not the same paradigm, not the same controls. There are advantages and disadvantages, but we won't debate that here.
-
Tools/kit/api/framework for creating a Synchronous app?
There are multiple ways to share data between two (or more) instances of your app: - you can use a shared storage, such as Cloud Firestore, - you can build your own backend (based on a real-time database, such as RethinkDB), - or you can rely on local communication using the Multipeer framework you linked.
- RethinkDB: the open-source database for the realtime web
What are some alternatives?
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
CouchDB - Seamless multi-master syncing database with an intuitive HTTP/JSON API, designed for reliability
PopNotPoker - Async games! http://not.poker
ArangoDB - 🥑 ArangoDB is a native multi-model database with flexible data models for documents, graphs, and key-values. Build high performance applications using a convenient SQL-like query language or JavaScript extensions.
enu - A Logo-like 3D environment, implemented in Nim
MongoDB - The MongoDB Database
TOSIOS - The Open-Source IO Shooter is an open-source multiplayer game in the browser
Apache Cassandra - Mirror of Apache Cassandra
Kaetram-Open - Kaetram is an open-source 2D HTML5 MMORPG. It is an extended version of BrowserQuest (BQ).
RavenDB - ACID Document Database
Zenbase - Skynet adapter for gundb
supabase - The open source Firebase alternative.