colyseus | nats.ws | |
---|---|---|
16 | 2 | |
5,520 | 299 | |
1.1% | 3.0% | |
9.3 | 6.7 | |
3 days ago | 4 days ago | |
TypeScript | JavaScript | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
colyseus
-
Need advice on what to learn in order to develop a multiplayer web-based game.
If you don't want to dive deep into backend then https://colyseus.io/ might also be an option.
- Colyseus – Multiplayer Framework for Node.js
-
Struggling to get off the ground with a browser multiplayer game, looking for advice
Since you already know Javascript you could try to use some existing server framework at first to avoid having to do everything from scratch. https://github.com/colyseus/colyseus
- Show HN: DriftDB is an open source WebSocket back end for real-time apps
-
Backend architecture for multiplayer browser text game with a short gameloop?
Try this Node.js based server framework https://github.com/colyseus/colyseus
-
What kind of tech stack would I use to make a game like this?
https://colyseus.io/ (Authoritative server, that works with many engines JavaScript/Phaser/Unity/Haxe/Defold)
-
Best language/program to use for simple 'multiplayer' idea
If you want web based you'll likely use Javascript for frontend/client. Check if this JS game server framework has what you need https://github.com/colyseus/colyseus
-
Web developer here thinking about developing a game with HTML5, any thoughts?
Also check Colyseus. Bit similar multiplayer server framework and built on top of Node.js/TypeScript. https://github.com/colyseus/colyseus
-
How do indie devs make scalable multiplayer games?
The above project uses a Node.js authoritative game state called Colyseus (https://github.com/colyseus/colyseus) which handles the state synchronisation between clients and server.
-
Multiplayer server with node
We use Colyseus for this. Pretty easy and open source too. https://colyseus.io/
nats.ws
-
Show HN: DriftDB is an open source WebSocket back end for real-time apps
Even with NATS jetstream, NATS has a focus on service communication.
"It supports websockets" and "qos" does not mean it will work robustly with web apps if nobody uses NATS for that use case. See https://github.com/nats-io/nats.ws/issues/172 for an example issue. If NATS is not used for websockets in browsers, it will have a mine field of issues to fix. And what about all the other clients (mobile, mobile web)? Sure there may be a NATS client library for it, but it won't handle user connectivity issues, because again it's aimed at service communication where the network is great.
People are using NATS in kubernetes, not web browsers.
What are some alternatives?
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
mqtt-to-kafka-bridge - Move your messages from MQTT to Apache Kafka in real-time :rocket:
PopNotPoker - Async games! http://not.poker
exhibitor - Snappy and delightful React component workshop
enu - A Logo-like 3D environment, implemented in Nim
Centrifugo - Scalable real-time messaging server in a language-agnostic way. Self-hosted alternative to Pubnub, Pusher, Ably. Set up once and forever.
TOSIOS - The Open-Source IO Shooter is an open-source multiplayer game in the browser
plane - A distributed system for running WebSocket services at scale.
Kaetram-Open - Kaetram is an open-source 2D HTML5 MMORPG. It is an extended version of BrowserQuest (BQ).
stan.go - NATS Streaming System
Zenbase - Skynet adapter for gundb
NATS - High-Performance server for NATS.io, the cloud and edge native messaging system.