colyseus
NATS
colyseus | NATS | |
---|---|---|
16 | 106 | |
5,520 | 14,816 | |
1.1% | 1.5% | |
9.3 | 9.8 | |
3 days ago | 3 days ago | |
TypeScript | Go | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
colyseus
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Need advice on what to learn in order to develop a multiplayer web-based game.
If you don't want to dive deep into backend then https://colyseus.io/ might also be an option.
- Colyseus – Multiplayer Framework for Node.js
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Struggling to get off the ground with a browser multiplayer game, looking for advice
Since you already know Javascript you could try to use some existing server framework at first to avoid having to do everything from scratch. https://github.com/colyseus/colyseus
- Show HN: DriftDB is an open source WebSocket back end for real-time apps
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Backend architecture for multiplayer browser text game with a short gameloop?
Try this Node.js based server framework https://github.com/colyseus/colyseus
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What kind of tech stack would I use to make a game like this?
https://colyseus.io/ (Authoritative server, that works with many engines JavaScript/Phaser/Unity/Haxe/Defold)
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Best language/program to use for simple 'multiplayer' idea
If you want web based you'll likely use Javascript for frontend/client. Check if this JS game server framework has what you need https://github.com/colyseus/colyseus
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Web developer here thinking about developing a game with HTML5, any thoughts?
Also check Colyseus. Bit similar multiplayer server framework and built on top of Node.js/TypeScript. https://github.com/colyseus/colyseus
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How do indie devs make scalable multiplayer games?
The above project uses a Node.js authoritative game state called Colyseus (https://github.com/colyseus/colyseus) which handles the state synchronisation between clients and server.
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Multiplayer server with node
We use Colyseus for this. Pretty easy and open source too. https://colyseus.io/
NATS
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Implementing OTel Trace Context Propagation Through Message Brokers with Go
Several message brokers, such as NATS and database queues, are not supported by OpenTelemetry (OTel) SDKs. This article will guide you on how to use context propagation explicitly with these message queues.
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NATS: First Impressions
https://nats.io/ (Tracker removed)
> Connective Technology for Adaptive Edge & Distributed Systems
> An Introduction to NATS - The first screencast
I guess I don't need to know what it is
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Interview with Sebastian Holstein, Founder of Qaze
During our interview, we referred to NATS quite a few times! If you want to learn more about it, Sebastian suggests this tutorial series.
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Sequential and parallel execution of long-running shell commands
Pueue dumps the state of the queue to the disk as JSON every time the state changes, so when you have a lot of queued jobs this results in considerable disk io. I actually changed it to compress the state file via zstd which helped quite a bit but then eventually just moved on to running NATS [1] locally.
[1] https://nats.io/
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Revolutionizing Real-Time Alerts with AI, NATs and Streamlit
Imagine you have an AI-powered personal alerting chat assistant that interacts using up-to-date data. Whether it's a big move in the stock market that affects your investments, any significant change on your shared SharePoint documents, or discounts on Amazon you were waiting for, the application is designed to keep you informed and alert you about any significant changes based on the criteria you set in advance using your natural language. In this post, we will learn how to build a full-stack event-driven weather alert chat application in Python using pretty cool tools: Streamlit, NATS, and OpenAI. The app can collect real-time weather information, understand your criteria for alerts using AI, and deliver these alerts to the user interface.
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New scalable, fault-tolerant, and efficient open-source MQTT broker
Why wasn't NATS[1] used ?
Written in Go, single-binary deployment... there's a lot to love about NATS !
[1]https://nats.io/
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Scripting with NATS.io support
require nats.io
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Introducing “Database Performance at Scale”: A Free, Open Source Book
About cost, see [1]. Also, S3 prices have been increasing and there's been a bunch of alternative offers for object store from other companies. I think people in here (HN) comment often about increasing costs of AWS offerings.
Distributed systems and consensus are inherently hard problem, but there are a lot of implementations that you can study (like Etcd that you mention, or NATS [2], which I've been playing with and looks super cool so far :-p) if you want to understand the internals, on top of many books and papers released.
Again, I never said it was "easy" to build distributed systems, I just don't think there's any esoteric knowledge to what S3 provides.
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1: https://en.wikipedia.org/wiki/Economies_of_scale
2: https://nats.io/
- NATS: Connective Technology for Adaptive Edge and Distributed Systems
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Is it an antipattern to use the response channel as identifier
I am in a project were nats.io is used. Someone thought, it would be a great idea to link data in an event with data in a response using the response channel name.
What are some alternatives?
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
RabbitMQ - Open source RabbitMQ: core server and tier 1 (built-in) plugins
PopNotPoker - Async games! http://not.poker
celery - Distributed Task Queue (development branch)
enu - A Logo-like 3D environment, implemented in Nim
redpanda - Redpanda is a streaming data platform for developers. Kafka API compatible. 10x faster. No ZooKeeper. No JVM!
TOSIOS - The Open-Source IO Shooter is an open-source multiplayer game in the browser
ZeroMQ - ZeroMQ core engine in C++, implements ZMTP/3.1
Kaetram-Open - Kaetram is an open-source 2D HTML5 MMORPG. It is an extended version of BrowserQuest (BQ).
Apache ActiveMQ - Mirror of Apache ActiveMQ
Zenbase - Skynet adapter for gundb
nsq - A realtime distributed messaging platform