colyseus
exhibitor
colyseus | exhibitor | |
---|---|---|
16 | 6 | |
5,520 | 8 | |
1.1% | - | |
9.3 | 6.8 | |
4 days ago | 12 months ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
colyseus
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Need advice on what to learn in order to develop a multiplayer web-based game.
If you don't want to dive deep into backend then https://colyseus.io/ might also be an option.
- Colyseus – Multiplayer Framework for Node.js
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Struggling to get off the ground with a browser multiplayer game, looking for advice
Since you already know Javascript you could try to use some existing server framework at first to avoid having to do everything from scratch. https://github.com/colyseus/colyseus
- Show HN: DriftDB is an open source WebSocket back end for real-time apps
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Backend architecture for multiplayer browser text game with a short gameloop?
Try this Node.js based server framework https://github.com/colyseus/colyseus
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What kind of tech stack would I use to make a game like this?
https://colyseus.io/ (Authoritative server, that works with many engines JavaScript/Phaser/Unity/Haxe/Defold)
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Best language/program to use for simple 'multiplayer' idea
If you want web based you'll likely use Javascript for frontend/client. Check if this JS game server framework has what you need https://github.com/colyseus/colyseus
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Web developer here thinking about developing a game with HTML5, any thoughts?
Also check Colyseus. Bit similar multiplayer server framework and built on top of Node.js/TypeScript. https://github.com/colyseus/colyseus
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How do indie devs make scalable multiplayer games?
The above project uses a Node.js authoritative game state called Colyseus (https://github.com/colyseus/colyseus) which handles the state synchronisation between clients and server.
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Multiplayer server with node
We use Colyseus for this. Pretty easy and open source too. https://colyseus.io/
exhibitor
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Ask HN: Most interesting tech you built for just yourself?
TL;DR: A React front-end component workshop, a simple version of Storybook.
So around 5 months ago, I needed a tool to preview front-end (React) components whilst I create them for a personal project of mine. There were two options: Storybook or Ladle.
Storybook is the tool everybody knows. I've used it before quite a lot. It's very big, full-fat, supports loads of use-cases, etc.
Ladle comes out of Uber. It's very small, lean, and doesn't support that much. After trying it out for a while, it just gives me a feeling like it's a 20% project to learn some new tech.
So I realised that I wanted something kind of in the middle. Something that's a bit more customizable than Ladle, but something much simpler and less intrusive than Storybook.
This led me to create Exhibitor (https://github.com/samhuk/exhibitor) (https://demo.exhibitor.dev).
I worked on it on-and-off for a couple months, and it ended up being something that I'm quite proud of. It's not perfect, and supports only a fraction of what Storybook does, however for a tool made by 1 engineer vs the 20+ for Storybook, I'm quite happy about it!
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Show HN: Exhibitor – Snappy and delightful React component workshop
Exhibitor, a snappy & delightful React component workshop, is GA. My aim is for Exhibitor to be an extremely fast, easy to use, and delightful tool for creating front-end component libraries.
It's been around 2 months since my last mention and quite a tonne has changed.
Wiki: https://github.com/samhuk/exhibitor/wiki
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Show HN: DriftDB is an open source WebSocket back end for real-time apps
Looks interesting. Coincidentally, I've just completed the bulk of work on a distributed Websocket network system to synchronize certain bits of state between multiple clients for my own kind of Storybook tool [0]. How interesting!
This kind of tool is exactly what I would have needed, instead of the approach I've taken which is a bit kludgy, grass-roots, novice-like, etc.
Good work :)
[0] https://github.com/samhuk/exhibitor/pull/22
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Ask HN: What have you created that deserves a second chance on HN?
I was a bit deflated when my submission about https://github.com/samhuk/exhibitor fell through the HN floor-boards.
Think Storybook but simpler, faster, better Typescript support, and uses esbuild by default.
...Is the aim. I'm the sole lead dev working on it at the moment up against the ~10-20 strong team who built most of Storybook, so it's a long road ahead, but it's growing into something I'm quite proud of and happy about.
- Show HN: Exhibitor – Snappy, no-fuss, delightful React component workshop
What are some alternatives?
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
epub2tts - Turn an epub or text file into an audiobook
PopNotPoker - Async games! http://not.poker
MLVPN - Multi-link VPN (ADSL/SDSL/xDSL/Network aggregation / bonding)
enu - A Logo-like 3D environment, implemented in Nim
scheme-for-max - Max/MSP external for scripting and live coding Max with s7 Scheme Lisp
TOSIOS - The Open-Source IO Shooter is an open-source multiplayer game in the browser
mqtt-to-kafka-bridge - Move your messages from MQTT to Apache Kafka in real-time :rocket:
Kaetram-Open - Kaetram is an open-source 2D HTML5 MMORPG. It is an extended version of BrowserQuest (BQ).
brethap
Zenbase - Skynet adapter for gundb
ratarmount - Access large archives as a filesystem efficiently, e.g., TAR, RAR, ZIP, GZ, BZ2, XZ, ZSTD archives