coin-collector
dialogic
coin-collector | dialogic | |
---|---|---|
1 | 59 | |
3 | 3,346 | |
- | 7.7% | |
4.5 | 9.4 | |
6 months ago | 4 days ago | |
GDScript | GDScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
coin-collector
-
[Godot 4.0] Coin Collector - Isometric Test
Most of the time I spend to get the overview map right. Now its quite easy to add new pads and paths in the overview map without changing one line of code. I’m no designer, so I mainly used free assets from around the internet, e.g. Kenney Assets This game / project is or was never intended to be a fully playable game, nor make the game mechanics any sense; its just a personal project to play around with the engine and to see how I like or dislike game development. This is what I came up with and I want to share it with you. The source code is hosted on github: https://github.com/1Luc1/coin-collector There are still some parts / issues I wasn’t able to handle so far:
dialogic
-
What's the Godot way to structuring the communication with the GUI?
For some context, I'm an experienced (~10 years) programmer starting to dabble in game development. I'm learning to build various systems to gain experience and understanding, and recently I was interested in developing a dialogue system with an editor similar to what Dialogic provides.
-
Saving games with PackedScenes?
https://github.com/nathanhoad/godot_dialogue_manager https://github.com/coppolaemilio/dialogic
- I'm trying to set up a custom player name to dialogic. I can't figure out what I'm doing wrong. Here is my set up and what it's doing.
-
Do you know when you play Undertale and one dialogue have 2 or more options to choose? How do i make that(Godot 3.5)?
Use something like Dialogic or (personal recommendation) Dialog Manager.
- Changing the theme doesn't work in dialogic, what I'm doing wrong? I'm using Dialogic - 1.4.5 in Godot 3
-
Steel Clad Flesh Devlog #4: Power-ups, cut-scenes, finishing up with level 1, sneak peak at the first boss, and more!
I used a Godot plugin called "Dialogic" to create it, still working on the themes and assets, so most changes made are cosmetic.
-
How to make a basic branching dialogue system?
There are two great dialogue systems available for Godot, Godot Dialogue Manager, which is geared more towards writing things in a script, and Dialogic with a nice user interface, that is more artist-friendly (though direct script editing is also available). It also has more features (at least in the new version, which is currently under development for the upcoming Godot 4 and might not be suitable for production).
-
Godot 4 Beta 17: Can't enable plugins
Here you go. You should try RC3 with this. https://github.com/coppolaemilio/dialogic/commits/main
-
Dialogic or Dialogue Manager?
Dialogic 2.0 is supposed to be Godot 4 ready (according to github https://github.com/coppolaemilio/dialogic)
-
Dialogue and Event Organization
For your second question, try looking at existing add-ons like Dialogic either for a ready to use implementation or as inspiration for how to code your own.
What are some alternatives?
godot_dialogue_manager - A powerful nonlinear dialogue system for Godot
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Godot-DialogPlugin - 🗨️ A Dialog Node for Godot Engine
godot-resolution-scale - Small demo of resolution scaling done in godot. Helps with performance on low-end devices.
ink - inkle's open source scripting language for writing interactive narrative.
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
godot-ink - Ink integration for Godot Engine.
twinejs - Twine, a tool for telling interactive, nonlinear stories
RenPy - The Ren'Py Visual Novel Engine
godot-clyde-dialogue - Clyde Dialogue Language Importer and interpreter for Godot.
godot-engine.easy-charts - A Godot Engine addon for plotting general purpose charts. A collection of Control, 2D and 3D Nodes to plot every chart possible.
godot-steam-api - Godot Steam integration using GDNative.