tigerbeetle
ILSpy
tigerbeetle | ILSpy | |
---|---|---|
37 | 42 | |
1,012 | 20,209 | |
- | 1.1% | |
9.5 | 9.1 | |
over 1 year ago | 10 days ago | |
Zig | C# | |
Apache License 2.0 | Copyright 2011-2015 AlphaSierraPapa |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tigerbeetle
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SQLite Helps You Do Acid
Indeed!
I was so glad to see you cite not only the Rebello paper but also Protocol-Aware Recovery for Consensus-Based Storage. When I read your first comment, I was about to reply to mention PAR, and then saw you had saved me the trouble!
UW-Madison are truly the vanguard where consensus hits the disk.
We implemented Protocol-Aware Recovery for TigerBeetle [1], and I did a talk recently at the Recurse Center diving into PAR, talking about the intersection of global consensus protocol and local storage engine. It's called Let's Remix Distributed Database Design! [2] and owes the big ideas to UW-Madison.
[1] https://github.com/coilhq/tigerbeetle
[2] https://www.youtube.com/watch?v=rNmZZLant9o
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20 years of payment processing problems
> It sounds like payments might be part of the larger concept of declarative programming (DP)
Yes, exactly! The idea with TigerBeetle's state machine [1] is to expose double-entry accounting as higher level financial primitives, so that developers can think in terms of declaring transfers from one account to another. The business logic behind the scenes is detailed, but the interfaces and data structures are simple.
[1] https://github.com/coilhq/tigerbeetle/blob/main/src/state_ma...
> Maybe TigerBeetle could be generalized to support any multi-step distributed process?
That's part of the plan, that the distributed database framework of TigerBeetle can be used as a ”distributed Iron Man suit” to support any kind of state machine.
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How Safe Is Zig?
It's a pleasure. Let me know if you have any more questions about TigerBeetle. Our design doc is also here: https://github.com/coilhq/tigerbeetle/blob/main/docs/DESIGN....
- TigerStyle – TigerBeetle's coding style guide
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Distributed Systems Shibboleths
Surprisingly, some of the most powerful distributed systems algorithms or tools are actually deterministic. They're powerful because they can "load the dice" and so make the distributed system more intuitive for humans to reason about, more resilient to real world network faults, and do all this with more performance.
For example, Barbara Liskov and James Cowling's deterministic view change [1], which isn't plagued by the latency issues of RAFT's randomized dueling leader problem. Viewstamped Replication Revisited's deterministic view change can react to a failed primary much quicker than RAFT (heartbeat timeouts don't require randomized "padding" as they do in RAFT), commence the leader election, and also ensure that the leader election succeeds without a split vote.
Determinism makes all that possible.
Deterministic testing [2][3] is also your best friend when it comes to testing distributed systems.
[1] I did a talk on VSR, including the benefits of the view change — https://www.youtube.com/watch?v=Wii1LX_ltIs
[2] FoundationDB are pioneers of deterministic testing — https://www.youtube.com/watch?v=OJb8A6h9jQQ
[3] TigerBeetle's deterministic simulation tests — https://github.com/coilhq/tigerbeetle#simulation-tests
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Lies we tell ourselves to keep using Golang
This is the chasm problem, where people don't use a technology because people aren't using that technology, thus the technology has difficulty gaining adoption. I did see that Zig does have it's own killer app and startup that's using Zig: TigerBeattle.
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Ask HN: Codebases with great, easy to read code?
Control flow statements should always be on their own lines, then it's easy to find all of them by visually scanning top-down, without needing to look all the way down each line.
[1]: https://github.com/coilhq/tigerbeetle/blob/main/src/vsr/repl...
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Database functions to wrap logic and SQL queries
> In hindsight, data logic should be in the database itself.
This is the reason we are creating TigerBeetle [1] at Coil, as an open source distributed financial accounting database, with the double entry logic and financial invariants enforced through financial primitives within the database itself.
This is all the more critical for financial data, because raw data consistency is not enough for financial transactions, you also need financial consistency, not to mention immutability.
The performance of doing it this way is also easier. For example, around a million financial transactions per second on commodity hardware, with p100 latency around 10-20ms.
[1] https://github.com/coilhq/tigerbeetle
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Building Payment systems for the World at Hackathons
You probably already know this — because we’ve mentioned it a few times — but Coil champions and supports open-source projects and is privacy-first, by default. Over the years, Developer Relations at Coil has championed and sponsored teams that write Open Web Documentations and projects that empower open-source developers to get paid. Coil has also incubated many open-source projects like Tigerbeetle and Rafiki.
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Durability and Redo Logging
[6] Partial logical sector reads/writes even when using O_DIRECT — https://github.com/coilhq/tigerbeetle/blob/main/src/storage....
ILSpy
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Rust takes forever to load
First, go grab this: https://github.com/icsharpcode/ILSpy. It's a decompiler that will break Rust down. Hope you like C#.
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Found this exedecompiler.com website. Does anybody know it? Is it worth it?
If its a C#/.NET exe you can use ILSpy to get the source code https://github.com/icsharpcode/ILSpy
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C# Testing Playgrounds for old versions?
Well, it might not be exactly what you're asking for, but ILSpy lets you choose what version of C# you wish to decompile an assembly to. This is great for learning how a specific feature used to be coded in C# prior to some new syntax/compiler feature being added.
- Regex Engine Internals as a Library
- How to make mods?
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I made a DLL INteroreter that Allows the user to invoke methods with parameters in ANY DLL File
You will thoroughly enjoy this, then.
- Learning how to mod
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The Rider IDE is able to disassemble C# code into High-level C#, Low-level C#, and IL. Is there a command line tool that can do this too, or is this proprietary?
I've only used their GUI frontend myself, but ILSpy is also available as a library and command line tool.
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What does Realm.Fody do?
As you can see IL code is not exactly human readable, and it's also quite verbose. If you want to have an idea of how your code looks like in IL you can use a decompiler tool such as JustDecompile or ILSpy.
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GDScript Export Mode usage for commercial or online games
Take a random piece of C# software, run it through ILSpy, and be amazed at the results.
What are some alternatives?
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
dnSpy - .NET debugger and assembly editor [Moved to: https://github.com/dnSpy/dnSpy]
raft - Golang implementation of the Raft consensus protocol
JustDecompile Engine - The decompilation engine of JustDecompile
Co-dfns - High-performance, Reliable, and Parallel APL
dnSpy
raft-grpc-example - Example code for how to get hashicorp/raft running with gRPC
AvaloniaILSpy - Avalonia-based .NET Decompiler (port of ILSpy)
viewstamped-replication-made-famous - A $20k consensus challenge based on TigerBeetle's implementation of the pioneering Viewstamped Replication protocol. [Moved to: https://github.com/tigerbeetledb/viewstamped-replication-made-famous]
UndertaleModTool - The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)
LevelDB - LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values.
unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity