gzdoom
GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities [Moved to: https://github.com/ZDoom/gzdoom] (by coelckers)
gzdoomvr
Classic Doom/Heretic/Hexen games in stereo 3D and VR; modified version of gzdoom. (by hh79)
gzdoom | gzdoomvr | |
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16 | 34 | |
1,482 | 122 | |
- | - | |
9.8 | 0.0 | |
almost 2 years ago | 4 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gzdoom
Posts with mentions or reviews of gzdoom.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-05.
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Check out my mod Universal Entropy (GZDoom) - just discovered this subreddit
Credits m8f for - death-flip mod [corpseflip.zs] (viewtopic.php?f=105&t=66117) - missile-randomizer (viewtopic.php?f=4&t=66401#p1125061) - animation speed scaling idea. TXTX for contributing the animation speed scaling code and ideas. Player701 for ZScript help. Marisa Kirisame for trns_m.wad which genct.zs is based on. (https://github.com/coelckers/gzdoom/pull/674) (G)ZDoom team for the amazing engine making modding to such an extent possible. id Software for Doom and releasing the source code.
- GZDoom 4.8.2 is out
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How do u get software which is not available as binary and also avoid compiling from source?
Looks like there is a reason gzdoom isn't updated.
- GZDoom 4.8.1 is out
- GZDoom 4.8.0 is out
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How would you tackle organizing a system for dialogue in an animal crossing or stardew valley -esque game?
I use the Zdoom Strife Dialog format as a base which is just a couple of structs, bit of state, and some data-query functions to implement the baseline. Changes I've made to the format are small, mostly just making it aware of lua, i18n, anim cues, and so-on.
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Resident Evil 2 and 3 VR mod officially released
From what I heard you want to really understand how CGI works, since then it boils down to adding more viewpoints, getting input from the additional hardware you have and rendering onto it. You can compare how gzdoomvr is a modified version of gzdoom for some pointers.
gzdoomvr
Posts with mentions or reviews of gzdoomvr.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-19.
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Zombies Ate My Neighbors TC from Dude27th is still a blast in VR
Download GZDoomVR here
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Seeing a lot of people on YT asking this.
both of these can ALSO be used with GZDOOMVR.
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Let's make a list of games that work well and ones that work poorly with Kat Walk
This Doom port works incredibly well for me. https://github.com/hh79/gzdoomvr It is then only game I have played on Katvr that feels 1:1
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Flat2vr community: What is the current state of VR Injectors for Unity, KEX, and other major game engines?
I consider myself a lazy old-school VR gamer: I like re-experiencing old games in VR, seated and with a controller. My favorite games in VR are all VR mods or VR ports of games: all Doom engine games and whatever crazy wads I can find on moddb.com (check out the Jazz Jackrabbit wad and the Zombies Ate My Neighbors wad!), Quake, Gamecube/Wii games, and Yooka Laylee using the Vooka Raylee mod, Myst VR, The Talos Principle VR.
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My top VR games list for my 1st full year in VR~!
https://github.com/hh79/gzdoomvr with any of your favorite wads
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How to play Voxel Doom in Virtual Reality on PC
Gzdoom VR mod https://github.com/hh79/gzdoomvr/releases This mods includes Doom 1 and 2 and 3D VR Voxel Weapons use the file WeaponsForVR.pk3 Voxel Doom https://www.moddb.com/mods/doom-voxel-project/addons/voxel-doom do not extract this file just mark it with WeaponsForVR.pk3 Drag and drop it to gzdoomVR.exe choose Doom 1 or 2 optional mods hd menus, hud and textures https://www.moddb.com/mods/doom-hd1/downloads/gzdoom-hd-texture-pack1 lead to the mod folder GZDoom_HD_Texture_pack.6\GZDoom\Mods and take this files : DHTP-2019_11_17.pk3 HRRP.pk3 NeuralUpscale2x_v0.95.pk3 R_Hud_Stuff_v1.pk3 JFO_D.pk3 best doom soundtrack https://www.moddb.com/mods/brutal-doom/addons/idkfa-doom-soundtrack lead to the folder IDKFA_Soundtrack_Mod_v2.zip\WAD take the IDKFAv2.wad more gore blood mod https://www.moddb.com/mods/brutal-doom/downloads/bolognese-gore-mod-v20 dont extract just mark it mark all files drag and drop it to gzdoomvr.exe choose Doom 1 or 2
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Brutal Doom VR Knee Deep in the Dead Ultra Violence Playthrough w/ 3D Weapons & Neural Upscale 2X
Download gzdoomvr here https://github.com/hh79/gzdoomvr/releases and unzip it anywhere.
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SR40 in VR?
I am playing GZDoomVR (https://github.com/hh79/gzdoomvr/releases), and trying to UVMax Sunlust in VR (with the voxel mod, though rip my bony bois and spiders, but he's up to O of Destruction in Doom 2 :D).
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replayable games in 2022
And there's a VR version of it, https://github.com/hh79/gzdoomvr
- Voxel Doom v. 1.0 by Cheello, replacing every prop and monster with pixel perfect voxel replicas.