cnc-ddraw
glsl-shaders
cnc-ddraw | glsl-shaders | |
---|---|---|
88 | 25 | |
2,020 | 837 | |
3.3% | 2.0% | |
9.6 | 9.2 | |
2 days ago | 5 days ago | |
C | GLSL | |
MIT License | - |
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cnc-ddraw
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"LibreOffice is better at reading old Word files than Word"
https://github.com/FunkyFr3sh/cnc-ddraw (fixes all issues you can have with DirectDraw, an old 2d API, can have its use for both windows users and people who use wine on linux)
- anyone knows how to make red alert 2 and yr work on Windows 11?
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JA2 steam version, black screen on launch.
cnc-ddraw also fixes it for me. https://github.com/FunkyFr3sh/cnc-ddraw/releases
- Massive FPS drop when playing Yuri's Revenge
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Tiberium Sun broken?
Get CnC-DDRAW, extract the .dll, paste it on your SUN folder and it should take care of the rest.
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Command & Conquer - The First Decade
And now the tricky part... and the reason why I was not able to run both RA2 and TS... You need a library called cnc-ddraw ( Releases · FunkyFr3sh/cnc-ddraw (github.com) ) which fixes a lot of things for old games. When using windows you need to copy the ddraw.dll and ddraw.ini files from the zip and you are done but when using wine/proton you need a simple launch option to load the custom dll file instead of the protons builtin ddraw. Thanks to u/RoweenX4 and some google-fu.
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Any up to date guides to get Icewind Dale 2 running on modern PCs (W10) in Widescreen mode?
Regardless if you had to do the above, install https://github.com/FunkyFr3sh/cnc-ddraw/releases to your IWD2 folder and run the game thenafter.
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Crashing :( (trying to play campaign RA2)
I did everything mentioned in this post regarding the file ( https://github.com/FunkyFr3sh/CnC-DDraw/releases )
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Problem starting RA2/ YR
Download CnC-DDRAW from their GitHub, paste it on your RA2 folder and launch the game again
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Recording Command & Conquer
Try installing cnc-ddraw or ts-ddraw, then use a Game Capture source to hook onto the game window.
glsl-shaders
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where do I get gameboy shaders at to download?
Those are the Cg shaders. I think the mini/classics use the glsl shaders, which are located at: https://github.com/libretro/glsl-shaders
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Nearest Neighbor prescale shader?
I'm trying to get this same scaling setup into MPV to use with video. I have everything setup perfect except the nearest-neighbor prescale, and the original retroarch glsl shader(https://github.com/libretro/glsl-shaders/blob/master/interpolation/shaders/sharp-bilinear.glsl) doesn't work in MPV. Anyone have any ideas?
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New player here, what are some things every player should do at the start of a new playthrough?
; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders
- Get that authentic Dot Matrix Gameboy look
- Retro-v2 Screen Shader (WIP)
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Reshade with dosbox?
Are you talkiing about this CRT Royale shader? If so, it comes from the Libretro project, not ReShade, and it's available in standard GLSL format here: https://github.com/libretro/glsl-shaders/tree/master/crt
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Conf File
There is a zip file at this place for a lot of glsl shaders https://github.com/libretro/glsl-shaders
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ShaderGlass – Overlay applying retro shaders on top of Windows desktop
If you use picom as a compositor you can write glsl shaders, there is some work being done twords doing full out CRT emulation at a desktop rendering level, I found the repo below[1], but on my monitor the shader does this distortion at the bottom so I think it could be improved slightly. I'd really like to see someone get the glsl shaders from libretro[2] working with picom.(which the project in OP did) if any GL wizards reading this have any advice I'd be eternally greatful
[1] https://github.com/j-k-tech/picom
[2] https://docs.libretro.com/shader/crt/#
[2.1] https://github.com/libretro/glsl-shaders
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Error when trying to launch pod on linux(ubuntu)
; cnc-ddraw - https://github.com/CnCNet/cnc-ddraw [ddraw] ; ### Optional settings ### ; Use the following settings to adjust the look and feel to your liking ; Stretch to custom resolution, 0 = defaults to the size game requests width=0 height=0 ; Override the width/height settings shown above and always stretch to fullscreen ; Note: Can be combined with 'windowed=true' to get windowed-fullscreen aka borderless mode fullscreen=false ; Run in windowed mode rather than going fullscreen windowed=true ; Maintain aspect ratio - (Requires 'handlemouse=true') maintas=true ; Windowboxing / Integer Scaling - (Requires 'handlemouse=true') boxing=false ; Real rendering rate, -1 = screen rate, 0 = unlimited, n = cap ; Note: Does not have an impact on the game speed, to limit your game speed use 'maxgameticks=' maxfps=60 ; Vertical synchronization, enable if you get tearing - (Requires 'renderer=auto/opengl/direct3d9') vsync=true ; Automatic mouse sensitivity scaling - (Requires 'handlemouse=true') ; Note: Only works if stretching is enabled. Sensitivity will be adjusted according to the size of the window adjmouse=true ; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders shader=jinc2-sharper.glsl ;shader=6xbrz.glsl ;shader=2xbr-hybrid-v5-gamma.glsl ; Window position, -32000 = center to screen posX=-32000 posY=-32000 ; Renderer, possible values: auto, opengl, gdi, direct3d9 (auto = try direct3d9/opengl, fallback = gdi) renderer=opengl ; Developer mode (don't lock the cursor) devmode=false ; Show window borders in windowed mode border=true ; Bits per pixel, possible values: 16, 24 and 32, 0 = auto bpp=0 ; Save window position/size/state on game exit and restore it automatically on next game start ; Possible values: 0 = disabled, 1 = save to global 'ddraw' section, 2 = save to game specific section savesettings=1 ; Should the window be resizeable by the user in windowed mode? resizeable=false ; Enable linear (D3DTEXF_LINEAR) upscaling filter for the direct3d9 renderer (16 bit color depth games only) d3d9linear=true ; ### Compatibility settings ### ; Use the following settings in case there are any issues with the game ; Hide WM_ACTIVATEAPP messages to prevent problems on alt+tab noactivateapp=false ; Max game ticks per second, possible values: 0-1000 ; Note: Can be used to slow down a too fast running game, fix flickering or too fast animations maxgameticks=0 ; Gives cnc-ddraw full control over the mouse cursor (required for adjmouse/boxing/maintas) ; Note: This option only works for games that draw their own cursor and it must be disabled for all other games handlemouse=true ; Force CPU0 affinity, avoids crashes/freezing, might have a performance impact singlecpu=true ; Windows API Hooking, Possible values: 0 = disabled, 1 = IAT Hooking, 2 = Microsoft Detours, 3 = IAT+Detours Hooking (All Modules), 4 = IAT Hooking (All Modules) ; Note: Change this value if windowed mode or upscaling isn't working properly ; Note: 'hook=2' will usually work for problematic games, but 'hook=2' must be combined with renderer=gdi hook=4 ; Disable fullscreen-exclusive mode for the direct3d9/opengl renderers ; Note: Can be used in case some GUI elements like buttons/textboxes/videos/etc.. are invisible nonexclusive=false
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I guess it's my turn to brag about my 100% WO3:SE save
I've had this memcard file since the good ol' ePSXe days, hence the disparity in the player name at some point. I thought recording a video made more sense than a bunch of screenshots. I am using the crtsim shader preset for RetroArch if anyone's interested, has a nice subpixel matrix effect and brief phosphor image retention
What are some alternatives?
ts-ddraw - Rewrite of cnc-ddraw with Tiberian Sun as the target
mpv - 🎥 Command line video player
SlashGaming-Diablo-II-Free-Resolution - A project aimed at modding Diablo II to support any resolution.
slang-shaders
d2-plugy-qol - QOL Mod Pack for Diablo II.
picom - picom shaders
d2gx - D2DX is a complete solution to make Diablo II run well on modern PCs, with high fps and better resolutions.
cool-retro-term - A good looking terminal emulator which mimics the old cathode display...
Vanilla-Conquer - Vanilla Conquer provides clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games.
Cactus - A Modern Diablo II Version Switcher, Character Isolator, and Mod Manager (Contains: Singling)
ruffle - A Flash Player emulator written in Rust
dosbox-staging - DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices.