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glsl-shaders
This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
I was just wondering the same thing. The closest I’ve found with my Googling is: https://github.com/Swordfish90/cool-retro-term
If you use picom as a compositor you can write glsl shaders, there is some work being done twords doing full out CRT emulation at a desktop rendering level, I found the repo below[1], but on my monitor the shader does this distortion at the bottom so I think it could be improved slightly. I'd really like to see someone get the glsl shaders from libretro[2] working with picom.(which the project in OP did) if any GL wizards reading this have any advice I'd be eternally greatful
[1] https://github.com/j-k-tech/picom
[2] https://docs.libretro.com/shader/crt/#
[2.1] https://github.com/libretro/glsl-shaders
If you use picom as a compositor you can write glsl shaders, there is some work being done twords doing full out CRT emulation at a desktop rendering level, I found the repo below[1], but on my monitor the shader does this distortion at the bottom so I think it could be improved slightly. I'd really like to see someone get the glsl shaders from libretro[2] working with picom.(which the project in OP did) if any GL wizards reading this have any advice I'd be eternally greatful
[1] https://github.com/j-k-tech/picom
[2] https://docs.libretro.com/shader/crt/#
[2.1] https://github.com/libretro/glsl-shaders
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