glsl-shaders

This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script. (by libretro)

Glsl-shaders Alternatives

Similar projects and alternatives to glsl-shaders

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better glsl-shaders alternative or higher similarity.

glsl-shaders reviews and mentions

Posts with mentions or reviews of glsl-shaders. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-26.
  • where do I get gameboy shaders at to download?
    5 projects | /r/RetroArch | 26 Jun 2023
    Those are the Cg shaders. I think the mini/classics use the glsl shaders, which are located at: https://github.com/libretro/glsl-shaders
  • Nearest Neighbor prescale shader?
    1 project | /r/mpv | 22 Feb 2023
    I'm trying to get this same scaling setup into MPV to use with video. I have everything setup perfect except the nearest-neighbor prescale, and the original retroarch glsl shader(https://github.com/libretro/glsl-shaders/blob/master/interpolation/shaders/sharp-bilinear.glsl) doesn't work in MPV. Anyone have any ideas?
  • New player here, what are some things every player should do at the start of a new playthrough?
    2 projects | /r/ProjectDiablo2 | 24 Nov 2022
    ; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders
  • Get that authentic Dot Matrix Gameboy look
    1 project | /r/RetroArch | 27 Oct 2022
  • Retro-v2 Screen Shader (WIP)
    1 project | /r/RetroArch | 13 Oct 2022
  • Reshade with dosbox?
    2 projects | /r/dosbox | 13 Oct 2022
    Are you talkiing about this CRT Royale shader? If so, it comes from the Libretro project, not ReShade, and it's available in standard GLSL format here: https://github.com/libretro/glsl-shaders/tree/master/crt
  • Conf File
    1 project | /r/mpv | 1 Sep 2022
    There is a zip file at this place for a lot of glsl shaders https://github.com/libretro/glsl-shaders
  • ShaderGlass – Overlay applying retro shaders on top of Windows desktop
    3 projects | news.ycombinator.com | 20 Aug 2022
    If you use picom as a compositor you can write glsl shaders, there is some work being done twords doing full out CRT emulation at a desktop rendering level, I found the repo below[1], but on my monitor the shader does this distortion at the bottom so I think it could be improved slightly. I'd really like to see someone get the glsl shaders from libretro[2] working with picom.(which the project in OP did) if any GL wizards reading this have any advice I'd be eternally greatful

    [1] https://github.com/j-k-tech/picom

    [2] https://docs.libretro.com/shader/crt/#

    [2.1] https://github.com/libretro/glsl-shaders

  • Error when trying to launch pod on linux(ubuntu)
    2 projects | /r/pathofdiablo | 2 Aug 2022
    ; cnc-ddraw - https://github.com/CnCNet/cnc-ddraw [ddraw] ; ### Optional settings ### ; Use the following settings to adjust the look and feel to your liking ; Stretch to custom resolution, 0 = defaults to the size game requests width=0 height=0 ; Override the width/height settings shown above and always stretch to fullscreen ; Note: Can be combined with 'windowed=true' to get windowed-fullscreen aka borderless mode fullscreen=false ; Run in windowed mode rather than going fullscreen windowed=true ; Maintain aspect ratio - (Requires 'handlemouse=true') maintas=true ; Windowboxing / Integer Scaling - (Requires 'handlemouse=true') boxing=false ; Real rendering rate, -1 = screen rate, 0 = unlimited, n = cap ; Note: Does not have an impact on the game speed, to limit your game speed use 'maxgameticks=' maxfps=60 ; Vertical synchronization, enable if you get tearing - (Requires 'renderer=auto/opengl/direct3d9') vsync=true ; Automatic mouse sensitivity scaling - (Requires 'handlemouse=true') ; Note: Only works if stretching is enabled. Sensitivity will be adjusted according to the size of the window adjmouse=true ; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders shader=jinc2-sharper.glsl ;shader=6xbrz.glsl ;shader=2xbr-hybrid-v5-gamma.glsl ; Window position, -32000 = center to screen posX=-32000 posY=-32000 ; Renderer, possible values: auto, opengl, gdi, direct3d9 (auto = try direct3d9/opengl, fallback = gdi) renderer=opengl ; Developer mode (don't lock the cursor) devmode=false ; Show window borders in windowed mode border=true ; Bits per pixel, possible values: 16, 24 and 32, 0 = auto bpp=0 ; Save window position/size/state on game exit and restore it automatically on next game start ; Possible values: 0 = disabled, 1 = save to global 'ddraw' section, 2 = save to game specific section savesettings=1 ; Should the window be resizeable by the user in windowed mode? resizeable=false ; Enable linear (D3DTEXF_LINEAR) upscaling filter for the direct3d9 renderer (16 bit color depth games only) d3d9linear=true ; ### Compatibility settings ### ; Use the following settings in case there are any issues with the game ; Hide WM_ACTIVATEAPP messages to prevent problems on alt+tab noactivateapp=false ; Max game ticks per second, possible values: 0-1000 ; Note: Can be used to slow down a too fast running game, fix flickering or too fast animations maxgameticks=0 ; Gives cnc-ddraw full control over the mouse cursor (required for adjmouse/boxing/maintas) ; Note: This option only works for games that draw their own cursor and it must be disabled for all other games handlemouse=true ; Force CPU0 affinity, avoids crashes/freezing, might have a performance impact singlecpu=true ; Windows API Hooking, Possible values: 0 = disabled, 1 = IAT Hooking, 2 = Microsoft Detours, 3 = IAT+Detours Hooking (All Modules), 4 = IAT Hooking (All Modules) ; Note: Change this value if windowed mode or upscaling isn't working properly ; Note: 'hook=2' will usually work for problematic games, but 'hook=2' must be combined with renderer=gdi hook=4 ; Disable fullscreen-exclusive mode for the direct3d9/opengl renderers ; Note: Can be used in case some GUI elements like buttons/textboxes/videos/etc.. are invisible nonexclusive=false
  • I guess it's my turn to brag about my 100% WO3:SE save
    1 project | /r/WipeOut | 18 Jan 2022
    I've had this memcard file since the good ol' ePSXe days, hence the disparity in the player name at some point. I thought recording a video made more sense than a bunch of screenshots. I am using the crtsim shader preset for RetroArch if anyone's interested, has a nice subpixel matrix effect and brief phosphor image retention
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