cmake-sfml-project
SFML
cmake-sfml-project | SFML | |
---|---|---|
14 | 122 | |
226 | 9,611 | |
6.2% | 0.8% | |
4.2 | 9.5 | |
3 days ago | 7 days ago | |
CMake | C++ | |
GNU General Public License v3.0 or later | zlib License |
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cmake-sfml-project
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I cant install SFML on Mac
Okay, so I'm assuming /Users/kadyr is the username for your mac, so let's say you are making an SFML Space Invaders clone. You'd make a directory invaders so it would be /Users/kadyr/invaders then make a CMakeLists.txt file in invaders and copy the contents of the template's [CMakeLists.txt](https://github.com/SFML/cmake-sfml-project/blob/master/CMakeLists.txt) into it. Next, in invaders directory create a build directory [/Users/kadyr/invaders/build] and a src director [/Users/kadyr/invaders/src] to put main.cpp and other code in (this one is just because the template looks for main.cpp in /src -- alternatively you could edit the add_executable() line and remove src/ if you plan to just dump all code into invaders directory). Then run the commands. Just change invaders to whatever you are naming the project and directory you're working on.
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link_libraries in Neat and Efficient way
Source
- Hi ive been stuck on this error all day and cannot find a solution that works for me anywhere, "fatal error: SFML\Graphics.hpp: No such file or directory #include <SFML\Graphics.hpp>" seems the compiler cannot find the files\ive set up my include incorrectly but i cant see how, any help appreciated
- C++ Roadmap for Simulation Projects with graphics
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I wrote up a guide on installing SFML for M1 Macs
Why didn't you just use brew to install SFML? What about building SFML 2.6.x instead of 2.5.1 which already has ARM Mac fixes you described? Have you already tried the official CMake project template which automates much for this for you?
- Help I'm unable to even start basic SFML up
- SFML XCODE NOT WORKING
- Does SFML work on M1 Mac? How should I go about getting a previous project to work on my M1 Mac?
- Shortest path from "new CLion C++ project" to "visible program-generated image on screen" (Win10)
- How do i get started with SFML on fedora linux?
SFML
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Ask HN: How to create a simple 2D game in C?
Take a look at SFML. Very easy to get started, and quite capable.
https://www.sfml-dev.org/
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rewriting a java project to C++, a bit lost on something.
As for windows, you'd probably be alright looking into SFML, you can see their Getting Started tutorial for how to install it in your IDE of choice.
- Ajutor in privinta incercarii a face un joc
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Not only Unity...
SFML (zlib/C++) https://github.com/SFML/SFML
- Integrate web support in sfml
- SFML 2.6.1
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Make a game engine in C++
SDL or SFML for drawing. They are both gfx libs but are used differently so read about what you thing suits you better.
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C++ Project Ideas?
Make a game with https://www.sfml-dev.org/ (I used SFML Rust to start learning Rust)
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link_libraries in Neat and Efficient way
cmake_minimum_required(VERSION 3.16) project(CMakeSFMLProject LANGUAGES CXX) include(FetchContent) FetchContent_Declare(SFML GIT_REPOSITORY https://github.com/SFML/SFML.git GIT_TAG 2.6.0) FetchContent_MakeAvailable(SFML) add_executable(CMakeSFMLProject src/main.cpp) target_link_libraries(CMakeSFMLProject PRIVATE sfml-graphics) target_compile_features(CMakeSFMLProject PRIVATE cxx_std_17)
- SFML 2.6.0 Released
What are some alternatives?
ModernCppStarter - 🚀 Kick-start your C++! A template for modern C++ projects using CMake, CI, code coverage, clang-format, reproducible dependency management and much more.
raylib - A simple and easy-to-use library to enjoy videogames programming
vcpkg_template - Simple cmkr template to get you started with vcpkg right away.
SDL - DEPRECATED: Official development moved to GitHub
cmake-init - Template for reliable, cross-platform C++ project setup using cmake.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
vrEmuLcd - Character LCD emulator library (C99 engine, web front-end).
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
raylib-cmake-template - A very minimal project template for Raylib using CMake that works well in CLion, Visual Studio and MSVC with Github Actions to build to all platforms
GStreamer - GStreamer open-source multimedia framework