cmake-init
Medo
Our great sponsors
cmake-init | Medo | |
---|---|---|
164 | 12 | |
1,812 | 142 | |
- | - | |
8.1 | 4.5 | |
4 days ago | 8 months ago | |
CMake | C++ | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cmake-init
-
CMake install schema for single- and multi-config generators
https://github.com/friendlyanon/cmake-init This is how you do CMake properly. If you deviate from its install rules you are highly likely to do something wrong.
-
cgen: another declarative CMake configuration generator
CMake itself is as declarative as a build systems need to be. For anything nontrivial, these "declarative" solutions all fall apart. Just use https://github.com/friendlyanon/cmake-init, learn CMake and you won't have any issues.
-
How does one actually build a C++ project
If you want something with a (mostly) Just Works experience then just use https://github.com/friendlyanon/cmake-init
- CMakeList.txt, add_executable vs. add_library vs. target_link_libraries vs. target_link_directories
- Check out my tasks.json for C++ of VScode
- Clang++ Halp
-
Putting libraries in program folder
For CMake basics check out the official "Getting started" tutorial: https://cmake.org/cmake/help/latest/guide/tutorial/index.html, as well as Introduction to Modern CMake. You can also get inspired by the CMake project generator cmake-init
- Recourses to help understand libraries/projects and setting them up?
-
How to Create a Modern C Project with CMake and Conan
You can just use https://github.com/friendlyanon/cmake-init to get a CMake + Conan C project ready to go with a short little command: cmake-init --c -e -p conan coolio
- CMake template
Medo
- Peredvizhnikov Engine is a fully lock-free game engine written in C++20
-
De-Bloated Windows 11 Build Runs on 2GB of RAM
To me the most impressive recent example is a video editor developed for Haiku OS [0]. It fits on a 1.44MB floppy disk.
[0] https://github.com/smallstepforman/Medo
-
LosslessCut: The Swiss Army Knife of Lossless Video/Audio Editing
> does anybody know of an editor capable of cutting between inter frames?
https://github.com/smallstepforman/Medo
- A C++17 thread pool for high-performance scientific computing
-
Ask HN: How were video games from the 90s so efficient?
I’ve created a 4k UHD video editor for Haiku OS (https://github.com/smallstepforman/Medo), it’s a C++17 native app, with over 30 OpenGL GLSL effect plugins and addons, multi threaded Actor model, over 10 user languages, and the entire package file fits on a 1.44Mb floppy disk with space to spare. If I was really concerned about space, I could probably replace all .png resources with WebP and save another 200kb.
How is it so small? No external dependancies (uses stock Haiku packages), uses the standard C++ system API, and written by a developer that learned their trade on restrained systems from the 80’s. Look at the old Amiga stuff from that era.
-
HaikuOS running on real RISC-V hardware
At its core, Linux offers variety, while Haiku strives to be a unified system. There is only one official UI, one sound API, one filesystem, one preference system, etc. making Haiku easier to administer. The system kits are designed to work together.
For instance, I created a from scratch video editor for Haiku which does 4K UHD videos with OpenGL based plugins, with over 30 effects, and 10 languages. The installer package with no dependancies is 1.3Mb (fits on a floppy disk). https://github.com/smallstepforman/Medo Under Linux, I would require many more dependancies since I have so no guarantee what libraries or API the users have installed.
-
What GUI Library do you use?
My favourite - BeOS/Haiku Interface Kit (Link to my project with screenshot https://github.com/smallstepforman/Medo).
-
How to Use CMake Without the Agonizing Pain - Part 1
You can always use both ... example from my project: https://github.com/smallstepforman/Medo
-
Linux, macOS, and Windows running simultaneously on a first gen Core i5
Wait until you try Haiku on the same hardware. I’ve got a 4K video editor with no HW acceleration yet is smoother to edit videos than both OSX and Win10.
https://github.com/smallstepforman/Medo/raw/main/Docs/Medo.j...
-
Announcement: Haiku Media Editor - R1.0.0, Beta 1
https://github.com/smallstepforman/Medo It is for a opensource Media Operating System called Haiku Os, and it is less than 1.44 Mb open source very lightweight:
What are some alternatives?
meson - The Meson Build System
xhyve - xhyve, a lightweight OS X virtualization solution
w64devkit - Portable C and C++ Development Kit for x64 (and x86) Windows
thread-pool - BS::thread_pool: a fast, lightweight, and easy-to-use C++17 thread pool library
xmake - 🔥 A cross-platform build utility based on Lua
cmake-init-vcpkg-example - cmake-init generated executable project with vcpkg integration
fastbuild - High performance build system for Windows, OSX and Linux. Supporting caching, network distribution and more.
macOS-Simple-KVM - Tools to set up a quick macOS VM in QEMU, accelerated by KVM.
ModernCppStarter - 🚀 Kick-start your C++! A template for modern C++ projects using CMake, CI, code coverage, clang-format, reproducible dependency management and much more.
OSX-KVM - Run macOS on QEMU/KVM. With OpenCore + Monterey + Ventura + Sonoma support now! Only commercial (paid) support is available now to avoid spammy issues. No Mac system is required.
llvm-mingw - An LLVM/Clang/LLD based mingw-w64 toolchain
VoxelSpace - Terrain rendering algorithm in less than 20 lines of code