cmake-init-executable
xrepo-cmake
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cmake-init-executable | xrepo-cmake | |
---|---|---|
7 | 9 | |
18 | 45 | |
- | - | |
6.1 | 2.8 | |
14 days ago | 11 months ago | |
CMake | CMake | |
- | Apache License 2.0 |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cmake-init-executable
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Learning CMake on Windows with ArmCC
Then you can pass this to the configure command using the --toolchain flag. If you keep the embedded specific details far far far away from your CMakeLists files, then you get an otherwise completely normal CMake project that supports building for the host platform as well. This comes with the benefit that you can write the business logic in a separate object library target, which tests can consume and run on the host. You can see that in action here: https://github.com/friendlyanon/cmake-init-executable
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What exactly does CMake output?
You can take a look at an example workflow with CMake using presets here.
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a bootloader as both executable and library
This example is similar to what you need in structure sans the executable at the top level.
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Using Xmake for C/C++ Program Development in VSCode
Besides, a CMake project that focuses only on building something doesn't need more than a CML file. If you compare the baseline with a fully populated cmake folder (https://github.com/friendlyanon/cmake-init-executable) and this one https://github.com/friendlyanon/generate-opaque-structs then you can see that you don't need anything from the baseline, but it's all very useful stuff that everyone should use.
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how to ignore main() when testing functions from main.c?
You make the entrypoint as minimal as possible and develop the actual application logic basically as a library. This example - while being C++ - shows you how to do that. You can generate the exact same project with the tool linked in the README with the --c switch for a C project.
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Thoughts on build systems?
Ah, you mean flashing as in download. You can create a custom target for that, like in this example. Do note that the example allows complete customizability of the commands, because the developer environment isn't necessarily identical for everyone.
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how to pack each subfolder separately with cpack?
You create separate install components for them and then you can control how those components are packed using CPACK_INSTALL_CMAKE_PROJECTS.
xrepo-cmake
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CMake and Linking External libraries is a kick in the nuts if i've ever seen it.
You can also use the xmake package manager with CMake if you want.
- A new C/C++ package manager wrapper for CMake
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Xmake v2.6.4 released, Improve a lot of package management features
Please take a look at this https://github.com/xmake-io/xrepo-cmake
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Using Xmake for C/C++ Program Development in VSCode
In addition, if you must use cmake completely, it also provides https://github.com/xmake-io/xrepo-cmake so that you can quickly integrate the dependencies in xrepo/conan/vcpkg/conda in the same way in cmake.
- CMake wrapper for Xrepo C and C++ package manager
What are some alternatives?
CIDLib - The CIDLib general purpose C++ development environment
cmake-examples - Useful CMake Examples
new_cmd - A batch file to help scaffold a simple build system for C++, C or Python.
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS
Kowloon-Simulator-2020
cmake-init - Template for reliable, cross-platform C++ project setup using cmake.
cmake-init-clang-on-windows - Using LLVM Clang on Windows with CMake
generate-opaque-structs - Example to show how to generate opaque structs with proper size and alignment
cmake-init - The missing CMake project initializer
vcpkg-cmake-integration - Vcpkg autoinstaller for CMake: Fetch Vcpkg (with versioning), bootstrap Vcpkg, install packages from `vcpkg.json`-manifest or individually from within CMake
xmake - 🔥 A cross-platform build utility based on Lua