cmake-init-executable
cmake-init
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cmake-init-executable | cmake-init | |
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7 | 164 | |
18 | 1,812 | |
- | - | |
6.1 | 8.1 | |
14 days ago | 6 days ago | |
CMake | CMake | |
- | GNU General Public License v3.0 only |
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cmake-init-executable
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Learning CMake on Windows with ArmCC
Then you can pass this to the configure command using the --toolchain flag. If you keep the embedded specific details far far far away from your CMakeLists files, then you get an otherwise completely normal CMake project that supports building for the host platform as well. This comes with the benefit that you can write the business logic in a separate object library target, which tests can consume and run on the host. You can see that in action here: https://github.com/friendlyanon/cmake-init-executable
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What exactly does CMake output?
You can take a look at an example workflow with CMake using presets here.
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a bootloader as both executable and library
This example is similar to what you need in structure sans the executable at the top level.
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Using Xmake for C/C++ Program Development in VSCode
Besides, a CMake project that focuses only on building something doesn't need more than a CML file. If you compare the baseline with a fully populated cmake folder (https://github.com/friendlyanon/cmake-init-executable) and this one https://github.com/friendlyanon/generate-opaque-structs then you can see that you don't need anything from the baseline, but it's all very useful stuff that everyone should use.
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how to ignore main() when testing functions from main.c?
You make the entrypoint as minimal as possible and develop the actual application logic basically as a library. This example - while being C++ - shows you how to do that. You can generate the exact same project with the tool linked in the README with the --c switch for a C project.
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Thoughts on build systems?
Ah, you mean flashing as in download. You can create a custom target for that, like in this example. Do note that the example allows complete customizability of the commands, because the developer environment isn't necessarily identical for everyone.
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how to pack each subfolder separately with cpack?
You create separate install components for them and then you can control how those components are packed using CPACK_INSTALL_CMAKE_PROJECTS.
cmake-init
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CMake install schema for single- and multi-config generators
https://github.com/friendlyanon/cmake-init This is how you do CMake properly. If you deviate from its install rules you are highly likely to do something wrong.
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cgen: another declarative CMake configuration generator
CMake itself is as declarative as a build systems need to be. For anything nontrivial, these "declarative" solutions all fall apart. Just use https://github.com/friendlyanon/cmake-init, learn CMake and you won't have any issues.
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How does one actually build a C++ project
If you want something with a (mostly) Just Works experience then just use https://github.com/friendlyanon/cmake-init
- CMakeList.txt, add_executable vs. add_library vs. target_link_libraries vs. target_link_directories
- Check out my tasks.json for C++ of VScode
- Clang++ Halp
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Putting libraries in program folder
For CMake basics check out the official "Getting started" tutorial: https://cmake.org/cmake/help/latest/guide/tutorial/index.html, as well as Introduction to Modern CMake. You can also get inspired by the CMake project generator cmake-init
- Recourses to help understand libraries/projects and setting them up?
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How to Create a Modern C Project with CMake and Conan
You can just use https://github.com/friendlyanon/cmake-init to get a CMake + Conan C project ready to go with a short little command: cmake-init --c -e -p conan coolio
- CMake template
What are some alternatives?
CIDLib - The CIDLib general purpose C++ development environment
meson - The Meson Build System
new_cmd - A batch file to help scaffold a simple build system for C++, C or Python.
w64devkit - Portable C and C++ Development Kit for x64 (and x86) Windows
Kowloon-Simulator-2020
xmake - 🔥 A cross-platform build utility based on Lua
cmake-init-clang-on-windows - Using LLVM Clang on Windows with CMake
fastbuild - High performance build system for Windows, OSX and Linux. Supporting caching, network distribution and more.
xrepo-cmake - CMake wrapper for Xrepo C and C++ package manager
ModernCppStarter - 🚀 Kick-start your C++! A template for modern C++ projects using CMake, CI, code coverage, clang-format, reproducible dependency management and much more.
cmake-init - Template for reliable, cross-platform C++ project setup using cmake.
llvm-mingw - An LLVM/Clang/LLD based mingw-w64 toolchain