cljs-tetris
By Invertisment
Arcadia
Clojure in Unity (by arcadia-unity)
cljs-tetris | Arcadia | |
---|---|---|
2 | 6 | |
3 | 1,670 | |
- | 0.0% | |
0.0 | 0.0 | |
about 1 year ago | about 1 year ago | |
HTML | Clojure | |
GNU General Public License v3.0 or later | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cljs-tetris
Posts with mentions or reviews of cljs-tetris.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-09.
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Not sure why but I think I use event-driven-loop too much
For instance I did this Tetris some time ago, it uses the loop:https://github.com/Invertisment/cljs-tetris It's quite a simple app and that's totally fine. But what if I'd like to separate some core part of its logic into a second loop? And what about larger apps? This blog proposes mirroring as a solution but I don't think it works for everything: https://martinfowler.com/articles/lmax.html
- Unsure what to do with Clojure
Arcadia
Posts with mentions or reviews of Arcadia.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-23.
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Do you use MonoBehaviours to implement behavior?
If ECS gets too boiler-platey for my liking I might try some of the "don't use MonoBehaviours" approaches people have suggested, perhaps with F# bundled into a .dll. I also saw that some mad scientists had bridged the gap between Clojure and Unity via a framework called Arcadia - we'll see!
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
arcadia adds clojure (a lisp) to unity as a scripting language. You get to use a very good and well documented 3d game engine while still scripting stuff in your game in a lisp. there's a godot version too. The blender>unity/godot pipeline is pretty easy and documented. However, these game engines themselves are a lot to learn for your first game, especially if you're doing unorthodox stuff with them such as using lisp you won't find many tutorials.
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Where Lisp Fails: at Turning People into Fungible Cogs.
Nowadays, Clojure can be used for this sort of stuff. Arcadia has been used to make real world games. Lead developer gave a talk about it a few years ago.
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Godot appreciation post
Clojure started out on the CLR before the decision was made to focus on the JVM instead, and some people still maintain an unofficial ClojureCLR port. Some people used that to make Arcadia, which builds on ClojureCLR to make it work in Unity. Here's an old video of someone Clojure's REPL-driven development to make on-the-fly scene changes, kind of cool.
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Unsure what to do with Clojure
Arcadia uses ClojureCLR to work with Clojure in unity. Also Godot engine version.
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Compiling a Lisp to x86_64 (2020)
My understanding is that the Clojure community points everyone to Arcadia[0] since it's maintained and a bit more public about what their exact goals are. Unfortunately, neither are terribly well documented and so I've not personally used either
[0]: https://github.com/arcadia-unity/arcadia
What are some alternatives?
When comparing cljs-tetris and Arcadia you can also consider the following projects:
ArcadiaGodot