cljs-tetris
By Invertisment
ArcadiaGodot
By arcadia-unity
cljs-tetris | ArcadiaGodot | |
---|---|---|
2 | 6 | |
3 | 169 | |
- | 0.6% | |
0.0 | 0.0 | |
about 1 year ago | 5 months ago | |
HTML | Clojure | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cljs-tetris
Posts with mentions or reviews of cljs-tetris.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-09.
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Not sure why but I think I use event-driven-loop too much
For instance I did this Tetris some time ago, it uses the loop:https://github.com/Invertisment/cljs-tetris It's quite a simple app and that's totally fine. But what if I'd like to separate some core part of its logic into a second loop? And what about larger apps? This blog proposes mirroring as a solution but I don't think it works for everything: https://martinfowler.com/articles/lmax.html
- Unsure what to do with Clojure
ArcadiaGodot
Posts with mentions or reviews of ArcadiaGodot.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-28.
- ArcadiaGodot – Program Godot Applications with Clojure
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improved repl for lua?
To follow on what I was saying before about editor integration with REPLs, you can actually take it even farther than those simple examples. Clojure, for example, provides the ability to start a network-based REPL (nREPL) inside a running application. You can connect to it and view, change, or add to the program's state in real time while building your application. Combine that with the ability to send code from your editor into a REPL that I mentioned, and you get stuff like this where you can evaluate Clojure code on-the-fly in Unity. (Also possible with Godot.)
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Godot Engine clojure/jvm bindings
Nice work. Out of curiosity, though, why did you go that route instead of the Arcadia Godot port? Was there something missing or wrong with that, or did you just want to see if you could get JVM Clojure working specifically?
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Godot appreciation post
For what it's worth, Godot can do the same: there's a Godot version of Arcadia for using Clojure, and Godot F# tools takes some of the tedium out of using F#, though you have to make a small tweak to the .fsproj file it generates because the Mono assemblies moved. It works via a cheesy little hack: you make a C# script in Godot that's just an empty class that does nothing else but inherit from an F# class, and the F# project builds at the same time by adding it as a dependency of the Godot-generated .csproj file. Godot doesn't know anything weird is going on and it just kind of works :)
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Unsure what to do with Clojure
Arcadia uses ClojureCLR to work with Clojure in unity. Also Godot engine version.
What are some alternatives?
When comparing cljs-tetris and ArcadiaGodot you can also consider the following projects:
Arcadia - Clojure in Unity
babashka - Native, fast starting Clojure interpreter for scripting