clauf
iris
clauf | iris | |
---|---|---|
5 | 10 | |
40 | 324 | |
- | 0.0% | |
10.0 | 3.1 | |
about 1 year ago | 10 months ago | |
C++ | C++ | |
Boost Software License 1.0 | Boost Software License 1.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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clauf
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dont want online ones
Want to see your mind blown? Check out cling, a (sort of) C and C++ interpreter (it's a REPL). Or the work in progress, live-developed clauf, a real C interpreter.
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Chibicc – A Small C Compiler
I'm currently writing an interpreter for C, I plan on adding a JIT at some point as well: https://github.com/foonathan/clauf
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October 2022 monthly "What are you working on?" thread
I've continued working on developing my C interpreter: https://github.com/foonathan/clauf
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September 2022 monthly "What are you working on?" thread
I've been working on a generic bytecode interpreter the last couple of months. It reached a point where I needed to test it in a real compiler, so I've started writing a C interpreter.
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C++ Show and Tell - September 2022
Source code is available here: https://github.com/foonathan/clauf
iris
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High level overview of my custom game engine
Not sure what the original comment was, but the engine is in C++ and open source https://github.com/irisengine/iris
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C++ Show and Tell - September 2022
A cross platform 3D game engine. Supports rendering, physics, job system and scripting https://github.com/irisengine/iris
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Anyone know any good game engine renderer design books /articles? Like renderer architecture and patterns not just implementation of what a renderer does like shadows, outlines etc.
RenderCommand
- My custom game engine, been developing on and off for a few years
- My custom game engine, been developing on and off for the last few years
What are some alternatives?
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