cl-opengl
trivial-gamekit
cl-opengl | trivial-gamekit | |
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2 | 7 | |
271 | 164 | |
- | - | |
0.0 | 0.0 | |
4 months ago | over 2 years ago | |
Common Lisp | Common Lisp | |
GNU General Public License v3.0 or later | MIT License |
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cl-opengl
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Using Common Lisp to do GPU accelerated animations
Use CL-SDL2 (https://github.com/lispgames/cl-sdl2) for simple 2d rendering. It's both GPU-accelerated and portable to many platforms. You can use CL-SDL2 along with CL-OPENGL (https://github.com/3b/cl-opengl) for OpenGL programming, provided you have knowledges about 2d/3d graphics programming.
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Should I learn OpenGL, or try building a graphics engine from scratch ?
Once you understand CFFI you can hop into OpenGL or Vulkan land. We have bindings for those: very mature and stable cl-opengl and partial cl-vulkan. Meaning, you will have easier time with OpenGL. Not only because of better bindings, but also OpenGL is much simpler than Vulkan, although still a mess.
trivial-gamekit
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
If you insist on learning through game development -- and admittedly I learn best by just jumping in and doing something -- you should at least try making something simpler than a full 3D game first, like a roguelike: https://github.com/borodust/trivial-gamekit, https://borodust.org/projects/trivial-gamekit/.
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Common lisp game development libraries
For something simple, https://github.com/borodust/trivial-gamekit would do.
- Lisp trivial gamekit for 2d game development
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Cl-bodge: a cross-platform Common Lisp game and application framework
Playing with their 'trivial-gamekit' based on cl-bodge now, very nice I think!
https://borodust.org/projects/trivial-gamekit/
alien-works also looks cool and under active development
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[SBCL] Generating a binary of a GUI built with Sketch
If all else fails, I recommend trying to contact author through creating an issue on github. If that fails too and you are too tired to continue that fight, have a look at trivial-gamekit (beware: shameful self-plug).
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Should I learn OpenGL, or try building a graphics engine from scratch ?
Learn Common Lisp and high-level 2D graphics using Sketch or trivial-gamekit. It's lispy, super fun and enjoyable way. Seriously. 2D graphics are easy to grasp and intuitive.
What are some alternatives?
alloy - A new user interface protocol and toolkit implementation
Carp - A statically typed lisp, without a GC, for real-time applications.
cl-sdl2 - Common Lisp bindings for SDL2 using C2FFI.
alien-works - Multiplatform game foundation framework for Common Lisp
nature-of-code - Nature of code exercises and examples implemented in Common Lisp
tank-command-2000 - A 3d tank game
sketch - A Common Lisp framework for the creation of electronic art, visual design, game prototyping, game making, computer graphics, exploration of human-computer interaction, and more.
trial - A fully-fledged Common Lisp game engine
cl-cookbook - The Common Lisp Cookbook