cista
zpp_bits
cista | zpp_bits | |
---|---|---|
4 | 9 | |
1,648 | 664 | |
- | - | |
7.3 | 4.9 | |
9 days ago | about 1 month ago | |
C++ | C++ | |
MIT License | MIT License |
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cista
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what is the best API for serialization?
C++ has some reflection. You can checkout cista: https://github.com/felixguendling/cista
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Ask HN: What happened to flatbuffers? Are they being used?
If you're looking for something faster but C++ specific, more compact in serialized size, more efficient in serialization you can try cista: https://github.com/felixguendling/cista
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Adding reflection to C++ just to make a game work
If you want to see, what's possible with plain C++ (no language changes needed), checkout https://github.com/felixguendling/cista
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alpaca: A new serialization library written in C++17 - Pack C++ structs into a compact byte-array without any macros or boilerplate
Can you give us some hint on what would be different in your project from the libraries that do roughly the same? The tser author has made a comment here, but I know that cista and zpp_bits probably have some overlap with alpaca. I just don't have a specific use case now, so I don't have an urge to dive deep into the topic, but in the past I've needed a library like yours, and right now I would have to evaluate half a dozen libraries to know would be "best" or more appropriate.
zpp_bits
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How to arrange a bunch of variables into one array of bytes in memory?
I would either look at https://github.com/eyalz800/zpp_bits or https://github.com/stephenberry/glaze. FYI, glaze both supports json and binary.
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Delimiting a Binary File/ Parsing a Binary File
For something bigger or more complicated I'd recommend something like google's protobuf library or https://github.com/eyalz800/zpp_bits if you're able to use external dependencies.
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alpaca: A new serialization library written in C++17 - Pack C++ structs into a compact byte-array without any macros or boilerplate
Can you give us some hint on what would be different in your project from the libraries that do roughly the same? The tser author has made a comment here, but I know that cista and zpp_bits probably have some overlap with alpaca. I just don't have a specific use case now, so I don't have an urge to dive deep into the topic, but in the past I've needed a library like yours, and right now I would have to evaluate half a dozen libraries to know would be "best" or more appropriate.
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Yet another serializer. Serialize C/C++ datatypes, POD and classes, store or retrieve data to and from ostream and istream objects. With support for streams save or read data with files and send or receive them over networks. Its lightweight and header-only.
It might be interesting for you to compare with https://github.com/eyalz800/zpp_bits
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Automatic Serialization in C++ for Game Engines | IndieGameDev
How about this https://github.com/eyalz800/zpp_bits
- Next step in zpp::bits serialization - protobuf without code generation - no proto file required- (experimental)
- Just added cool RPC capabilities for my C++20 serialization (zpp_bits)
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Brand new C++20 serialization library (one header)
Since C++20 I felt I could improve my previous serialization library, and to avoid the complexity of supporting multiple C++ standard I decided to create a new one zpp_bits
What are some alternatives?
cereal - A C++11 library for serialization
serializer - A single header standard C++ serialization framework.
Protobuf - Protocol Buffers - Google's data interchange format
serializer - Yet another serialzer
protozero - Minimalist protocol buffer decoder and encoder in C++
libnop - libnop: C++ Native Object Protocols
Boost.Serialization - Boost.org serialization module
MoreThanTuple - C++20 library for binary serialization of arbitrary aggregates or tuples. The library also unifies work with tuples and aggregates
protobuf-c - Protocol Buffers implementation in C
FlatBuffers - FlatBuffers: Memory Efficient Serialization Library
Bitsery - Your binary serialization library
alpaca - Serialization library written in C++17 - Pack C++ structs into a compact byte-array without any macros or boilerplate code