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I wrote a super small serialization library and that was already some good amount of work https://github.com/KonanM/tser .
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I had a similar journey while working on my own custom game engine! I managed to persevere with "plan C" (or whichever was using libclang); after trying out cppast and getting severe NIH syndrome, I ended up with this: metacpp. Do not recommend.
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I had a similar journey while working on my own custom game engine! I managed to persevere with "plan C" (or whichever was using libclang); after trying out cppast and getting severe NIH syndrome, I ended up with this: metacpp. Do not recommend.
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If you want to see, what's possible with plain C++ (no language changes needed), checkout https://github.com/felixguendling/cista
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