Adding reflection to C++ just to make a game work

This page summarizes the projects mentioned and recommended in the original post on /r/cpp

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  • tser

    tser - tiny serialization for C++

  • I wrote a super small serialization library and that was already some good amount of work https://github.com/KonanM/tser .

  • cppast

    Library to parse and work with the C++ AST

  • I had a similar journey while working on my own custom game engine! I managed to persevere with "plan C" (or whichever was using libclang); after trying out cppast and getting severe NIH syndrome, I ended up with this: metacpp. Do not recommend.

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  • metacpp

    Meta C++ Library and Tool

  • I had a similar journey while working on my own custom game engine! I managed to persevere with "plan C" (or whichever was using libclang); after trying out cppast and getting severe NIH syndrome, I ended up with this: metacpp. Do not recommend.

  • cista

    Cista is a simple, high-performance, zero-copy C++ serialization & reflection library.

  • If you want to see, what's possible with plain C++ (no language changes needed), checkout https://github.com/felixguendling/cista

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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