generative-art
generative-art
generative-art | generative-art | |
---|---|---|
3 | 3 | |
33 | 41 | |
- | - | |
1.8 | 2.5 | |
about 2 years ago | 7 months ago | |
Rust | Rust | |
MIT License | - |
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generative-art
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Re-drawing images as sine wave art
I made something like this recently too (Select the waves generator).
- A new, fast, interactive Generative Art site. Written in WASM-compiled Rust!
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[Media] I followed Preslav Rachev's Book, Generative Art in Go, but in Rust.
Here is the source code: GitHub
generative-art
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What I've learned about flow fields so far
Thanks! Some splits are randomly generated by traversing the line and each point has a small chance (5% or so) to create a split and change color. I've tried other techniques as well where lines change color by which region of the the canvas they are in etc.
I even wrote a small UI using Rust and egui to render the drawings in real-time just to play around with that specific part. It looks like this https://imgur.com/a/Zfp1ls3 and is open source https://github.com/damoonrashidi/generative-art/tree/develop...
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Roast my Rust
Repo can be found here, and some places in particular that I'm assuming are bad are my pointmap implementation where I couldn't really figure out how top make it take a single generic for the struct that is then used for the new function as well (the is totally superfluous but I couldn't really figure out how to make it work without it). Also not sure if this map a value from range A to range B is supposed to look like this, because it felt very verbose.
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OpenRNDR or Processing?
I tried openrndr when I started learning kotlin and really liked it. The APIs were pretty close to what I was doing myself before I discovered it. Granted it felt like I abused the framework a bit since all I wanted to get out of it was a jpg or SVG. But ye, could highly recommend, great product. Here's a link to the stuff I made with it https://github.com/damoonrashidi/generative-art but it's all "learning kotlin" stuff so code quality wise it's a bit lacking I'd guess, and it's probably not very idiomatic.
What are some alternatives?
generative - Generative arts library in Rust
rusty_art - Creative coding and optical illusions in Rust.
tupperplot - Tupper's self-referential formula plotting itself on a framebuffer with Rust.
libpd-rs - Safe rust abstractions over libpd.
wrend - A framework-agnostic Rust/WASM + WebGL2 Rendering library, compatible with calling from both Rust and JavaScript on the web.
wgshadertoy - A WGSL playground inspired by Shadertoy.
astro-nannou-starter - A minimal boilerplate for Astro / Vite with the Nannou creative framework (Rust → WASM). Supports multiple sketches + hot-reload.
rustmas - Christmas lights controller capable of displaying 3D animations