cemu_graphic_packs
zsnes
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cemu_graphic_packs | zsnes | |
---|---|---|
17 | 6 | |
1,246 | 110 | |
1.1% | - | |
6.0 | 5.8 | |
10 days ago | 17 days ago | |
Assembly | Assembly | |
Creative Commons Zero v1.0 Universal | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cemu_graphic_packs
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How to add this 60FPS Mod for Yoshi's Woolly World?
There's a 60fps mod for the World Hub for Yoshi's Woolly World here.
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How do I manually add graphics packs to Cemu on Steam Deck?
I recently received a Steam Deck and am trying to manually add the graphics packs i downloaded from here https://github.com/ActualMandM/cemu_graphic_packs . I have attempted to download them through launching Cemu in windowed mode and selecting the "Download Community Graphics pack" button but while it is going through that process it fails and says it failed to connect to the server. I am not sure if there are settings i need to change for this but i have tried hard wired and wifi and neither work.
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Snowflake Emulator Frontend SDK - Progress Report 2022
There is some prior work in this space though, Cemu graphics packs provide a mostly complete schema of things they tweak, but for Cemu itself it's lacking in that space.
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I'm looking for a Ziggurat graphic pack
You should add any requests or issues you have with graphic packs to the official https://github.com/actualmandm/cemu_graphic_packs. Otherwise you request will just be forgotten.
- Brightness issues (dark night)
- BOTW won't load if FPS++ is used
- Relatively Poor Performance despite good PC
- Question in regards to "Download latest community graphics packs"...
- 1.22.11 botw won't stay in 21:9.
- Xenoblade Chronicles X pixelated shadows on character model.
zsnes
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Understanding the x86's Decimal Adjust after Addition (DAA) instruction
I suspect that the most popular software using DAA that folks here have used would be emulators of old systems that had BCD mode, such as the SNES. For example, ZSNES uses it: https://github.com/xyproto/zsnes/blob/main/cpu/s65816d.inc#L...
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JavaScript and accessibility
Take ZSNES for example, apparently someone forked it and made it work on modern machines.
- ZSNES fork.
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Adding Save States to an Emulator
I checked it outThats an interesting technique, I'm all for learning some code archaeology! If you got anymore I'd love to learn more.
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Taking matters into my own hands, SNES on PSP.
ZSNES itself is GPLv2 and has an actively-maintained port to modern Linux, but it's still half ASM by weight.
- ZSNES fork
What are some alternatives?
cdecrypt - Decrypt Wii U NUS content — Forked from: https://code.google.com/archive/p/cdecrypt/
bsnes-hd - bsnes fork that adds HD video features
cemu-linux - Play with Cemu on Linux (with high performance)
optromloader - IBM PC/Clone 8086+ floppy-loading of option roms.
drc-sim - Wii U Gamepad Simulator Backend
snes9x2010 - Snes9x 2010. Port of Snes9x 1.52+ to Libretro (previously called SNES9x Next). Rewritten in C and several optimizations and speedhacks.
GHLPokeMachine - Make a GHLive PS3, PS4, or WiiU dongle work on Windows, e.g., to play Clone Hero
smt1dasm - Disassembly of Shin Megami Tensei J1.0 for the SNES
first_nes - Create your own games for the Nintendo Entertainment System! This "starter" game is easily extensible for your own projects. Includes references.
snes9x - Snes9x - Portable Super Nintendo Entertainment System (TM) emulator
UltimaHacks - Patches which add features to, and improve the usability of, the 1990s video games Ultima VII (BG and SI) and Ultima Underworld (I and II), along with a program to compile and apply these patches.
NGPGBA - This is a SNK Neogeo Pocket (Color) emulator for the Nintendo GBA.