ccache | libuv | |
---|---|---|
28 | 75 | |
2,178 | 23,276 | |
1.6% | 0.8% | |
9.4 | 9.0 | |
5 days ago | 10 days ago | |
C++ | C | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ccache
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Deep Learning with “AWS Graviton2 + NVIDIA Tensor T4G” for as low as free* with CUDA 12.2
# Download and install ccache for faster compilation wget https://github.com/ccache/ccache/releases/download/v4.8.3/ccache-4.8.3.tar.xz tar -xf ccache-4.8.3.tar.xz pushd ccache-4.8.3 cmake . make -j $CPUS make install popd # Install NumPy, a dependency for PyTorch dnf install -y numpy # Install Python typing extensions for better type-checking sudo -u ec2-user pip3 install typing-extensions # Clone PyTorch repository and install from source git clone --recursive https://github.com/pytorch/pytorch.git pushd pytorch python3 setup.py install popd # Refresh the dynamic linker run-time bindings ldconfig # Install additional Python libraries for PyTorch sudo -u ec2-user pip3 install sympy filelock fsspec networkx
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This isn’t the way to speed up Rust compile times
> What can I use to cache with MSVC that isn't Incredibuild?
Ccache works, but if you use the Visual Studio C++ compiler you need to configure your build to be cacheable.
https://github.com/ccache/ccache/wiki/MS-Visual-Studio
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Flutter or React Native
That ecosystem now is too young. All these things must be configured by an automatic installer. Packages and pods need to be tested before release, etc. Previous was 80 min compilation time of the Firestore package. Solved with https://ccache.dev/. But why Dart developers must know, how to install and configure object cache for C++ compilers?
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Distcc: A fast, free distributed C/C++ compiler
Related
https://github.com/icecc/icecream - another option that does what distcc does, but aimed at a somewhat different use case.
https://ccache.dev/ - a similar idea but provides caching of build outputs instead of distributing builds. You can use it together with distcc to achieve even better performance.
- Debugging the QtCreator
- How to avoid compiling whole C++ project every time using Github actions?
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Boring Python: Code Quality
> All those big changes introduce commits that make git bisect generally slower.
Bisection search is log2(n) so doubling the number of commits should only add one more bisection step, yes?
> Which might be awful if you also have some C code to recompile at every step of bisecting.
That reminds me, I've got to try out ccache (https://ccache.dev/ ) for my project. My full compile is one minute, but the three files that take longest to compiler rarely change.
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Ccache – a fast C/C++ compiler cache
I worked with the internals of this some 16 years ago, maintaining a customized version at Zeugma Systems. Some change of mine was reworked by someone and upstreamed:
https://github.com/ccache/ccache/commit/e8354384f67bc733bea5...
libuv
- Epoll: The API that powers the modern internet (2022)
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APIs in Go with Huma 2.0
I wound up on a different team with pre-existing Python code so temporarily shelved my use of Go for a bit, and we used Sanic (an async Python framework built on top of the excellent uvloop & libuv that also powers Node.js) to build some APIs for live channel management & operations. We hand-wrote our OpenAPI and used it to generate documentation and a CLI, which was an improvement over what was there (or not) before. Other teams used the OpenAPI document to generate SDKs to interact with our service.
- Python Is Easy. Go Is Simple. Simple = Easy
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Notes: Advanced Node.js Concepts by Stephen Grider
In the source code of the Node.js opensource project, lib folder contains JavaScript code, mostly wrappers over C++ and function definitions. On the contrary, src folder contains C++ implementations of the functions, which pulls dependencies from the V8 project, the libuv project, the zlib project, the llhttp project, and many more - which are all placed at the deps folder.
- A Magia do Event Loop
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A complete guide to the Node.js event loop
Libuv, the C library that gives Node.js its asynchronous, non-blocking I/O capability is responsible for managing the thread pool. Node.js gives you the capability of using additional threads for computationally expensive and long-lasting operations to avoid blocking the event loop.
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What is Node.js?: A Complete Guide
Node.js is written in C, C++, and JavaScript. The core components of Node.js - the V8 engine and the libuv library - are written in C++ and C, respectively, since these languages provide low-level access to system resources, making them well-suited for building high-performance and efficient applications. JavaScript is mainly used to write the application logic.
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Node v20.3.0 (Current) upgrade to libuv 1.45.0, including SIGNIFICANT performance improvements to file system operations on Linux
x8 apparently https://github.com/libuv/libuv/pull/3952
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Node.js – v20.3.0
Notably upgrades to libuv 1.45 which has io_uring support. Faster file system access! Awhh yeah, it's on.
Remarkable what a mild & unintrusive PR adding io_uring was. https://github.com/libuv/libuv/pull/3952
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Using Parallel Processing in Node.js and its Limitations
Well, the single-threaded nature ultimately leads to its biggest downfall. Node.js utilizes a synchronous event loop engineered using Libuv that takes in code from the call stack and executes it.
What are some alternatives?
sccache - Sccache is a ccache-like tool. It is used as a compiler wrapper and avoids compilation when possible. Sccache has the capability to utilize caching in remote storage environments, including various cloud storage options, or alternatively, in local storage.
libevent - Event notification library
buildcache - A build cache
Boost.Asio - Asio C++ Library
Redis - Redis is an in-memory database that persists on disk. The data model is key-value, but many different kind of values are supported: Strings, Lists, Sets, Sorted Sets, Hashes, Streams, HyperLogLogs, Bitmaps.
libev - Full-featured high-performance event loop loosely modelled after libevent
linux-tkg - linux-tkg custom kernels
tokio-uring - An io_uring backed runtime for Rust
icecream - Distributed compiler with a central scheduler to share build load
uvw - Header-only, event based, tiny and easy to use libuv wrapper in modern C++ - now available as also shared/static library!
setup-gcc - GitHub action to set up GCC
C++ Actor Framework - An Open Source Implementation of the Actor Model in C++