cassette-elite-beebasm
CnC_Remastered_Collection
cassette-elite-beebasm | CnC_Remastered_Collection | |
---|---|---|
3 | 22 | |
417 | 18,260 | |
- | 1.1% | |
8.2 | 0.0 | |
6 days ago | over 1 year ago | |
Assembly | C++ | |
- | GNU General Public License v3.0 or later |
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cassette-elite-beebasm
CnC_Remastered_Collection
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Well it’s happened again…
That's just a clone game though. And the originals were actually made open source with the release of the remaster.
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Is it possible to see the code of 90s computer games?
Not most, but quite a few legendary ones were released in a "source available engine, paid maps" kind of way. Check out Id Software's github for a couple versions of DOOM, Quake and Wolfenstein. EA has released Command & Conquer's source code (here).
- i found kanes dog
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RedEdit 98 Pro Is Back After 25 years...
You could just look through the source code and see if you can spot anything though.
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How to smooth and spread A* paths for an RTS
If anyone curious about some historic examples here is the pathfinding code from the C&C/Red Alert games
>The path algorithm works by following a LOS path to the target. If it collides with an impassable spot, it uses an Edge following routine to get around it. The edge follower moves along the edge in a clockwise or counter clockwise fashion until finding the destination spot. The destination is determined by Find_Path. It is the first passable that can be reached (so it will handle the doughnut case, where there is a passable in the center of an unreachable area).
https://github.com/electronicarts/CnC_Remastered_Collection/...
https://github.com/electronicarts/CnC_Remastered_Collection/...
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Silicon Valley layoffs aren’t just a cost-cutting measure. They’re a culture reset.
That being said bespoke development being done badly is the source of horror stories. It's like old games C++ being notoriously "horrible garbage hacks" and yet, code like this or this is very well documented and not bad.
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OpenRA: Open-source RTS game engine for games such as Command and Conquer
What do you more than this? https://github.com/electronicarts/CnC_Remastered_Collection
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Mod creator here - having trouble updating a mod on the steam workshop
I merged the upstream branch of the source code into my mod branch, did a new build, moved teh required files into the mod folder and confirmed the mod worked locally.
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The source code to Wipeout has been released / leaked. "For educational and preservation purposes."
The source is wrapped up in DLLs so it can run in their frontend, but all of the old game source is there: https://github.com/electronicarts/CnC_Remastered_Collection
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Creationist Claims I Don't Understand: The Necessity For a Wholly (or Mostly) Functional Genome
As a specific example, the code for the Command & Conquer video games was released by Electronic Arts awhile back. Looking at some of the code for C&C: Red Alert (https://github.com/electronicarts/CnC_Remastered_Collection/tree/master/REDALERT), I was struck by how many comments were included. For example, this is a snippet from one of the source files (HOUSE.CPP):
What are some alternatives?
nes-elite-beebasm - Fully documented and annotated source code for Elite on the Nintendo Entertainment System (NES)
shapez.io - shapez is an open source base building game on Steam inspired by factorio!
StarshipCommand2022 - An extensive reworking of the 1983 game Starship Command
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
game-hacking - Tutorials, tools, and more as related to reverse engineering video games.
proposals - Tracking WebAssembly proposals
getlamp-game - A simple text adventure implemented in multiple programming languages.
cncra2yr-snap - Unofficial C&C: Red Alert 2 Yuri's Revenge soaked in WINE and Snapped for Linux
ja2 - The source code for Jagged Alliance 2. I didn't write this; see the Strategy First license agreement for details. Supplementary material for the Jagged Alliance 2 Boss Fight Book.
Vanilla-Conquer - Vanilla Conquer provides clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games.
c64-elite-flicker-free - A patch for Commodore 64 and Plus/4 Elite that removes the flicker
VVVVVV - The source code to VVVVVV! http://thelettervsixtim.es/