cargo-udeps
rustc_codegen_cranelift
cargo-udeps | rustc_codegen_cranelift | |
---|---|---|
6 | 44 | |
1,538 | 1,446 | |
- | 2.4% | |
8.5 | 9.7 | |
16 days ago | 4 days ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cargo-udeps
-
cargo-udeps 0.1.33 release
I'm releasing cargo-udeps 0.1.33 today. The release marks a big change in the evolution of cargo-udeps, as the default backend is changed from using save-analysis to depinfo. This change was needed because the compiler is removing support for save-analysis. I will remove support for the save-analysis backend entirely in a couple of weeks, when the 1.64 release is made, and I'll update cargo-udeps to the new cargo release.
-
Why can rust-analyzer not detect unused dependencies?
rust-analyzer only provides a handful of diagnostics by itself, everything else is forwarded from cargo check (if checkOnSave is enabled). Neither tool currently emits a warning for unused dependencies, since it's pretty hard to do, but cargo-udeps can do it (though I'm not sure how reliable it is).
- Is there a tool to remove unused dependencies from a Cargo file?
-
Is the crate dependency becoming a problem?
Maybe an extension to cargo-udeps?
-
Corrode without bloat. Is detecting unnecessary features feasible?
cargo-udeps does a great job at letting us know which dependencies in our `Cargo.toml` are left unused. I am pretty impressed with it.
-
Reducing Rust Incremental Compilation Times on macOS by 70%
You can also turn off debuginfo completely. Personally, someone who does printf debugging, I mainly need it to debug segfaults, which are really rare in Rust. Sometimes the call stack of a panic is useful as well, but if I need debuginfo I can just re-enable it.
https://github.com/est31/cargo-udeps/commit/e550d93c7a6d756e...
rustc_codegen_cranelift
-
Cranelift code generation comes to Rust
Windows is supported. See https://github.com/rust-lang/rustc_codegen_cranelift/issues/....
- What part of Rust compilation is the bottleneck?
-
A Guide to Undefined Behavior in C and C++
> When this happens, it seems like it'll be possible to get the LLVM bits out of the bootstrap process and lead to a fully self-hosted Rust.
What do you mean by "when this happens"? GP's point is that this has already happened: the Cranelift backend is feature-complete from the perspective of the language [0], except for inline assembly and unwinding on panic. It was merged into the upstream compiler in 2020 [1], and a compiler built with only the Cranelift backend is perfectly capable of building another compiler. LLVM hasn't been a necessary component of the Rust compiler for quite some time.
[0] https://github.com/bjorn3/rustc_codegen_cranelift
[1] https://github.com/rust-lang/rust/pull/77975
-
What are some stuff that Rust isn't good at?
Note that the Cranelift codegen will eventually become standard for debug builds to speed them up.
-
Rust port of B3 from WebKit, LLVM-like backend
Maybe one day we'll have rustc b3 backend like what they did with Cranelift
-
Any alternate Rust compilers?
Additionally, there is gcc codegen for rustc (https://github.com/rust-lang/rustc_codegen_gcc), which is not a compiler per se, but an alternative code generator, with more architectures supported and other nice things. It's also coming along, but there's still a lot of work to do there too. There's also Cranelift codegen (https://github.com/bjorn3/rustc_codegen_cranelift), which is designed to make debug builds faster, but this is not as exciting/useful as the other 2.
-
Capsules, reactive state, and HSR: Perseus v0.4.0 goes stable!
For the instant reloading, that's in Sycamore, so you should speak to its devs, but as for the alternative compiler backend, it's not my project, but it uses Cranelift and works pretty well! See https://github.com/bjorn3/rustc_codegen_cranelift for details.
- Security Engineer looking for ways to see if any of my tasks could slowly be ported to Rust or should I just stick with Python.
- Rust is now officially supported on some Infineon microcontrollers! (more to come later this year)
-
Improving Rust compile times to enable adoption of memory safety
The more immediate goal of "distribute the cranelift backend as a rustup component" has been making good progress and seems like it might happen relatively soon https://github.com/bjorn3/rustc_codegen_cranelift/milestone/...
What are some alternatives?
cargo-machete - Remove unused Rust dependencies with this one weird trick!
wasmtime - A fast and secure runtime for WebAssembly
bmrng - An async MPSC request-response channel for Tokio
gccrs - GCC Front-End for Rust
mold - Mold: A Modern Linker ðŸ¦
sccache - Sccache is a ccache-like tool. It is used as a compiler wrapper and avoids compilation when possible. Sccache has the capability to utilize caching in remote storage environments, including various cloud storage options, or alternatively, in local storage.
scip - SCIP Code Intelligence Protocol
mrustc - Alternative rust compiler (re-implementation)
arewefastyet - arewefastyet.rs - benchmarking the Rust compiler
cranelift-jit-demo - JIT compiler and runtime for a toy language, using Cranelift
measureme - Support crate for rustc's self-profiling feature
tch-rs - Rust bindings for the C++ api of PyTorch.