cargo-show-asm
neverengine
cargo-show-asm | neverengine | |
---|---|---|
15 | 8 | |
593 | - | |
- | - | |
9.1 | - | |
5 days ago | - | |
Rust | ||
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cargo-show-asm
- Performance difference between obj.function(...) and function(obj, ...) ?
- Cargo command to analyze the code
- The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
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Announcing clap-markdown — automatically generate Markdown docs for clap command-line tools
https://github.com/pacak/cargo-show-asm/tree/semantic - how all of this is used
- cargo-show-asm 0.2.14 - new and improved all over the place :)
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cargo-show-asm 0.2.10 - new and improved all over the place :)
Go to https://github.com/pacak/cargo-show-asm/issues/new
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cargo-show-asm 0.2.4 - new and improved all over the place :)
https://github.com/pacak/cargo-show-asm/pull/88 - will release in a day or two unless there's some more urgent fixes.
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Compiling Brainfuck code - Part 2: A Singlepass JIT Compiler
In this case, I used cargo-show-wasm
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Why would introducing a panic cause a 20% performance increase
Executing cargo-show-asm on the before and after doesn't show large difference in total lines emitted (1061 vs 1102):
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Design comparison of clap and bpaf (arg parsers)
If you are using bpaf in a situation where you don't really care about the compilation time (or you do but already have proc macros) you just put the main options struct on top and describe the rest in any style: https://github.com/pacak/cargo-show-asm/blob/master/src/opts.rs
neverengine
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The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
I am developing neverengine. https://gitlab.com/Makogan/neverengine
- I love rust, I have a pet peeve with the community
- PGA animated model and skeleton.
- [media] Double body pendulum, animated with projective geometric algebra, rendered with Vulkan
- Does anyone have open source C++ projects that I can try contributing to?
- Looking for code only game engine
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A hacky way to make soft bodies (demo show off + a little bit of theory and code)
https://gitlab.com/Makogan/neverengine/
- I made a new terrain generation algorithm
What are some alternatives?
cargo-asm - cargo subcommand showing the assembly or llvm-ir generated for Rust code
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