mandelbrot
NES-dev
mandelbrot | NES-dev | |
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5 | 2 | |
8 | 2 | |
- | - | |
2.6 | 0.0 | |
over 3 years ago | almost 4 years ago | |
Clojure | Assembly | |
Eclipse Public License 1.0 | MIT License |
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mandelbrot
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what personal project of yours are you most proud of ?
Either my Mandelbrot Set Explorer which lets you move around the Mandelbrot Set, or my Drone Interceptor that lets you hijack control of a specific type of drone.
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Tkinter and multiprocessing
I would completely disregard Tkinter at the moment. When I did a similar project years ago, the "concurrent finder" was a discrete part completely unrelated to the UI.
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Hello everyone, random question. I want to know the coolest thing you've ever programmed/ worked on? or the thing you're most proud of.
My two favorites are my Drone Interceptor and Mandelbrot Set Explorer projects. Both took months of work and gave me interesting challenges. The Mandelbrot Set Explorer was the first complex UI I had ever written (which is why it looks like crap), and the Drone Interceptor required a fairly involved reverse-engineering effort.
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LPT: you can keep people and bots from following you.
Lmao, thank you. They're generated using a tool I created here.
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Programming the Mandelbrot set as a beginner?
When I did my implementation in Clojure, the hardest part (besides the UI, since that was my first UI) was managing doing massive amounts of calculations over multiple threads. I ended up rewriting the multithreading part many times before I ended up with a design that I liked.
NES-dev
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Hello everyone, random question. I want to know the coolest thing you've ever programmed/ worked on? or the thing you're most proud of.
I'm a data scientist and work in Python, but my favorite personal project was learning 6502 Assembly and making a (very simple) game for the original NES. It was really fun going from such a high level language immediately down to about as low level as you can get. It taught me a ton about hardware, what my code is actually doing when it runs, and gave me a new angle to appreciate old school videogames.
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Back to work again
Here's my space shooter based on your tutorial. I got stuck trying to implement a static HUD using sprite 0 hit and nametable switching, hoping to give it another shot soon.
What are some alternatives?
CreepyCodeCollection - A Nonsense Collection of Disgusting Codes
6502 - DB6502: 65C02 based computer inspired by BE6502
mandelbrot-orbits - Looking at periodic cycles / orbits in the mandelbrot set.
revs-beebasm - Fully documented and annotated source code for Revs on the BBC Micro
cxxmatrix - C++ Matrix: The Matrix Reloaded in Terminals (Number falls, Banners, Matrix rains, Conway's Game of Life and Mandelbrot set)
TaliForth2 - A Subroutine Threaded Code (STC) ANS-like Forth for the 65c02
librapid - A highly optimised C++ library for mathematical applications and neural networks.
6502 - Code for the 6502 microprocessor, mostly for the Replica 1 computer.
XaoS - Real-time interactive fractal zoomer
sunset - Retro sunset scene on NES
ProgrammingPosters - C code that make nice posters
connectedNES - 📡 A WiFi "modem" that connects your NES to the internet. Includes sample Twitter client.