NES-dev
revs-beebasm
NES-dev | revs-beebasm | |
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2 | 2 | |
2 | 28 | |
- | - | |
0.0 | 6.9 | |
almost 4 years ago | 2 months ago | |
Assembly | Assembly | |
MIT License | - |
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NES-dev
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Hello everyone, random question. I want to know the coolest thing you've ever programmed/ worked on? or the thing you're most proud of.
I'm a data scientist and work in Python, but my favorite personal project was learning 6502 Assembly and making a (very simple) game for the original NES. It was really fun going from such a high level language immediately down to about as low level as you can get. It taught me a ton about hardware, what my code is actually doing when it runs, and gave me a new angle to appreciate old school videogames.
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Back to work again
Here's my space shooter based on your tutorial. I got stuck trying to implement a static HUD using sprite 0 hit and nametable switching, hoping to give it another shot soon.
revs-beebasm
What are some alternatives?
6502 - DB6502: 65C02 based computer inspired by BE6502
json65 - A JSON parser written in 6502 assembly language.
TaliForth2 - A Subroutine Threaded Code (STC) ANS-like Forth for the 65c02
apple2_hgrbyte - Explore the Apple 2 HGR amd DHGR esoteric screen layout with bit twiddling and byte manipulation.
6502 - Code for the 6502 microprocessor, mostly for the Replica 1 computer.
beebjit - A very fast BBC Micro emulator.
mandelbrot - A Mandelbrot Explorer implementation. I use this program to generate all of my avatars.
PLASMA - Proto Language AsSeMbler for All (formerly Apple)
sunset - Retro sunset scene on NES
c64-elite-flicker-free - A patch for Commodore 64 and Plus/4 Elite that removes the flicker
connectedNES - 📡 A WiFi "modem" that connects your NES to the internet. Includes sample Twitter client.