Capybara
Gosu
Capybara | Gosu | |
---|---|---|
20 | 15 | |
9,964 | 1,972 | |
0.3% | 0.9% | |
7.9 | 6.8 | |
16 days ago | 11 days ago | |
Ruby | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Capybara
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16 Best Ruby Frameworks For Web Development [2024]
Cuba takes help from a lot of other technologies to bring the best of everything. For example, the responses in Cuba are the optimized version of the Rack responses. The templates are integrated via Tilt and testing via Cutest and Capybara.
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🩰 Scheduling automated tests
I am going to use a browser based testing tool called Playwright (But you could use Capybara, or Selenium WebDriver etc.).
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Building GitHub with Ruby on Rails
Even as a much smaller team, building Heii On-Call [0] as a lightweight alerting/monitoring/on-call rotations SaaS based on Ruby on Rails has basically been a pleasure!
And as the article highlights, perhaps the key reason for smooth deployments and upgrades is that the CI testing story is so, so good: RSpec [1] plus Capybara [2] for us. That means we have decently extensive tests of just about all behavior. The few small Rails and Ruby upgrades we've done have gone quite smoothly and confidently, with usually just a few non-Rails gem dependencies needing to be manually updated as well.
The "microservices" story is where we've pulled in the Crystal programming language [3] to great effect. After dabbling with Go and Rust, we've found that Crystal is truly a breath of fresh air. Crystal powers the parts of Heii On-Call that need to be fast and low-RAM, specifically the inbound API https://api.heiioncall.com/ and the outbound HTTP(S) prober background processes. I've ported some shared utility classes from Ruby to Crystal almost completely by just copy-and-pasting ___.rb to ___.cr; porting the tests for those classes was far more onerous than porting the class code itself. (Perhaps another point of evidence toward the superiority of RoR's testing story...)
The front-end story is nice but just a bit weaker. Using Hotwire / Turbo successfully, but I have an open PR to fix a fairly obvious stale cache bug in Turbo [4] that has been sitting unloved for nearly a month, despite other users reporting the same issue. I'm hopeful that it will get merged in the next release, but definitely less active than the backend side.
For me, the key conclusion is that the excellent Ruby on Rails testing story is what enables everything to go a lot more smoothly and have such a strong foundation. I'd be curious if any GitHubbers can talk more about whether they too are using Rspec+Capybara or something else? Are there internal guidelines for test coverage?
[0] https://heiioncall.com/
[1] https://rspec.info/
[2] https://github.com/teamcapybara/capybara
[3] https://crystal-lang.org/
[4] https://github.com/hotwired/turbo/pull/895
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Using Capybara to test responsive code
Engineering at Aha! focuses on using and improving the Capybara test framework. We have added many helpers and additional functionality to make working with Capybara easy. Testing at mobile widths is another chance to improve our testing tooling. Here is the incremental approach that we used to add mobile testing helpers.
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Minitest vs. RSpec in Rails
Since the Capybara library drives the underlying tests, Minitest also has the same syntax.
- Is it a common practice to test JS code in a browser instead of Node.js?
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Testing Strategies For Microservices
We can write component tests with any language or framework, but the most popular ones are probably Cucumber and Capybara.
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From partials to ViewComponents: writing reusable front-end code in Rails
The nice thing about partial templates is that templates are unit-testable with View specs (or similarly in Minitest) and the rendered output can even be verified using Capybara matchers.
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Tip: if you're changing all your form_for to form_with, take the opportunity to make sure all forms are being tested.
To piggyback: This would be a type of browser test, so you would want to use something like Cypress (https://github.com/testdouble/cypress-rails) or Capybara (https://github.com/teamcapybara/capybara). RSpec has a good integration with Capybara. Cypress is JS-based so it will require some additional config.
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Validating Views with Capybara Queries
When you write a system test (or, as we prefer, a system spec) with Ruby on Rails, you're exercising the whole stack from the point of view of the user. So, naturally, you have to do things like make sure that certain elements are on the page and work as you expect when you click on then, type in them, and drag them around. Capybara works exceedingly well for this, giving you a lovely API for querying HTML.
Gosu
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Crystal2Day: A simple 2D game framework in Crystal
For the beginning, it will be a simple 2D game library (or glorified SDL wrapper :D), similar to Ruby libraries like https://www.ruby2d.com/ or https://www.libgosu.org/ , albeit with some additional functions typical to 2D games (like scenes, maps, entities, ...) available. This is something I'm still missing in Crystal (there are some bindings for C libraries and some early or abandoned approaches, but that's about it).
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My Ruby game library, MiniGL, has surpassed 100,000 total downloads
Sorry, I just realized that I only linked to Gosu's Linux instructions, but in their wiki there's also a page for Windows and another one for Mac OS.
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ruby2d vs pygame
I didn't use these frameworks but if you want to go with Ruby, I would recommend Gosu, which is more active than Ruby2D (they have a pretty active Discord server). Since it's a bit low-level, you could also use my gem MiniGL which builds on Gosu to make a lot of things easier, and I also actively maintain.
- Don't make me think, or why I switched to Rails from JavaScript SPAs
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My solo-developed, Ruby powered, platformer game Super Bombinhas will be available soon on Steam!
By the way, it's worth mentioning that there's a .deb for Debian-based distros that you can get for free on https://victords.itch.io/super-bombinhas. Also, if you're willing to do a bit more work, you should also be able to run it on Mac - you'd just have to install Ruby and the Gosu and MiniGL gems, then clone the game's repo and follow the Readme.
- Video-sources for learning Ruby from scratch
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Started working on an isometric RPG project
Hi! I've wanted to create an RPG inspired by the first Paper Mario games for a long time, but having to deal with 3D graphics was always a blocker for me... So I finally managed to create an isometric 3D "engine" using only 2D libraries (Gosu and MiniGL) and I'm happy with the results so far.
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Libraries for other languages similar to Ebiten?
Gosu (Ruby)
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What game engine is good for ruby?
I've not used it myself in about 5 years but it looks like they have a pretty good tutorial on getting started on their wiki https://github.com/gosu/gosu/wiki/Ruby-Tutorial
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A small sample of the large amount of content from the free and open source 2D platformer Super Bombinhas, written in Ruby. Download on https://victords.itch.io/super-bombinhas
Neither, I use Gosu and my own little library, MiniGL.
What are some alternatives?
Playwright - Playwright is a framework for Web Testing and Automation. It allows testing Chromium, Firefox and WebKit with a single API.
ruby2d - 🎨 The Ruby 2D gem
Aruba - Test command-line applications with Cucumber-Ruby, RSpec or Minitest.
Gamebox - A game template for building and distributing Gosu apps.
shoulda-matchers - Simple one-liner tests for common Rails functionality
Yeah - Ruby video game framework
Emoji-RSpec - Custom Emoji Formatters for RSpec
ocra - One-Click Ruby Application Builder
Cucumber - A home for issues that are common to multiple cucumber repositories
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
Bacon - a small RSpec clone
minigl - A minimal Game Library built on top of the Gosu gem.