captain-holetooth VS dijkstra

Compare captain-holetooth vs dijkstra and see what are their differences.

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captain-holetooth dijkstra
1 1
68 1
- -
10.0 10.0
over 1 year ago almost 2 years ago
Yacc Yacc
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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captain-holetooth

Posts with mentions or reviews of captain-holetooth. We have used some of these posts to build our list of alternatives and similar projects.

dijkstra

Posts with mentions or reviews of dijkstra. We have used some of these posts to build our list of alternatives and similar projects.
  • Need help with a somewhat advanced maze-solving program
    1 project | /r/gamemaker | 12 May 2023
    Sure! Best practise is probably creating a new script, called something like scr_dijkstra, which contains a function find_shortest_path(_input_grid, _starting_location, _target_location, _output_grid) which outputs the shortest path in the designated output grid. I'm currently at my work so I haven't got the time to go into it in-depth, but I will when I get home. You could check out this example from github to get an idea. For me it also helps a lot to look at the visualisation and algorithm as described on Wikipedia.

What are some alternatives?

When comparing captain-holetooth and dijkstra you can also consider the following projects:

Play - Free and open source singing game with song editor for desktop, mobile, and smart TV

UltimateFSM - Struct based Finite state Machine implementation for GameMaker Studio 2.3

pixelwheels - A top-down retro racing game for PC (Linux, macOS, Windows) and Android.

useful-gml-scripts - Useful GML Scripts

TOMB5 - Tomb Raider: Chronicles Disassembly translated to C source code.

CXXGraph - Header-Only C++ Library for Graph Representation and Algorithms

Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing

gms2-physicstoy - A series of coding experiments exploring GameMaker Studio 2 feature "Use Physics" that you can learn from and use as guides.

jazz2 - 🎮 · Jazz² Resurrection: Open-source reimplementation of Jazz Jackrabbit 2

SwiftGraph - A Graph Data Structure in Pure Swift

haskanoid - A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.

Loj-Hadron-Collider - A robust, pixel-perfect collision engine for GameMaker Studio 2.3.