canvas_ity
dotfile
canvas_ity | dotfile | |
---|---|---|
7 | 9 | |
318 | 99 | |
- | - | |
2.5 | 4.8 | |
2 months ago | 7 months ago | |
C++ | Go | |
ISC License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
canvas_ity
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Writing a TrueType font renderer
I have a small TTF implementation that's in the neighborhood of that size and is open source. It's part of my canvas_ity single-header library [0] that's around 2300 LOC / 36 KB object size and implements a C++ version of most of the 2D HTML5 canvas spec [1].
The core implementation of the TTF parsing and drawing is in L1526-L1846 with another small bit at L3205-L3274 of src/canvas_ity.hpp.
It's something of a toy implementation that only supports western left-to-right text, and doesn't do any hinting at all, nor kerning, nor shaping. But it's enough to draw a basic "Hello world!" using any typical TTF file.
The test suite in test/test.cpp L84-304 embeds a few custom Base64-encoded TTF files. They're small and only have a few glyphs but they do exercise a number of interesting edge cases in the OpenType TTF spec [2]. Have a look at the HTML5 port of the test suite at test/test.html in different browsers to see how their canvas implementations render those fonts.
[0] https://github.com/a-e-k/canvas_ity
[1] https://www.w3.org/TR/2015/REC-2dcontext-20151119/
[2] https://standards.iso.org/ittf/PubliclyAvailableStandards/c0...
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The Lone Developer Problem
Agreed, that sort of documentation is pure gold when done well.
It's something I always try to pay forward by doing in my own code. For example, one of my own solo projects was an STB-style single-header -like rasterizer library for C++. I started the implementation half of the library with a short outline of the rendering pipeline's dataflow and the top-level functions responsible for each stage:
https://github.com/a-e-k/canvas_ity/blob/f32fbb37e2fe7c0fcae...
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Ask HN: What have you created that deserves a second chance on HN?
https://github.com/a-e-k/canvas_ity
This is an STB-style single-header C++ library with no dependencies beyond the standard C++ library. In about 2300 lines of 78-column code (not counting blanks or comments), or 1300 semicolons, it implements an API based on the basic W3C specification to draw 2D vector graphics into an image buffer:
- Strokes and fills (with antialiasing and gamma-correct blending)
- Linear and radial gradients
- Patterns (with repeat modes and bi-cubic resampling)
- Line caps and line joins (handling high curvature)
- Dash patterns and dash offsets
- Transforms
- Lines, quadratic and cubic Beziers, arcs, and rectangles
- Text (very basic, but does its own TTF font file parsing!)
- Raster images (i.e., sprites)
- Clipping (via masking)
- Compositing modes (Porter-Duff)
- Drop shadows with Gaussian blurs
I also uncovered a number of interesting browser quirks along the way with the HTML5 port of my testing suite.
- Hello, PNG
- A tiny, single-header -like 2D rasterizer for C++
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canvas_ity - A tiny, single-header <canvas>-like 2D rasterizer
Repository: https://github.com/a-e-k/canvas_ity
- Show HN: Canvas_ity – A tiny, single-header -like 2D rasterizer for C++
dotfile
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Ask HN: What have you created that deserves a second chance on HN?
https://dotfilehub.com
No JS, and easy to self host. It’s a place to put your dotfiles. It comes with a ClI loosely based on git for editing, versioning, pushing, and pulling.
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A Dotfile History
* Install files without the CLI: `curl https://dotfilehub.com/knoebber/vim >> ~/.vimrc`
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Ask HN: What's Your Side Project?
It seems like Covid left a lot of restaurants scrambling for contactless ordering solutions. They can be nice, but I find it annoying when I have to use my phone to look at a menu or to make an order. How does your system work?
My side project is https://dotfilehub.com
It’s a bare bones version control system for single files + a web interface.
- Ask HN: Dotfiles Management Tools?
- Dotfile - Version Control for Single Files
- Show HN: Dotfilehub – Upload, share, and retrieve text files
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Ask HN: What (side-)project are you working on?
Dotfilehub: https://dotfilehub.com
I've always found various solutions that use git for sharing configuration files cumbersome. I set out to make my own simple version control system, and a lightweight web application where I can browse and edit them remotely. The main idea is that paths are aliased to simple names, so I can say `dotfile pull i3` and it will install https://dotfilehub.com/knoebber/i3 to ~/.config/i3/config
Overall the project is stable and I use it daily for all sorts of miscellaneous files.
- Dotfile - An easier way to manage configuration files
- Dotfile - Simple VCS for managing single files
What are some alternatives?
nanovgXC - Lightweight vector graphics library implementing exact-coverage antialiasing in OpenGL
dev-portal-frontend - A StackOverflow / Reddit / Disqus / Talkyard clone
tinf - Tiny inflate library (inflate, gzip, zlib)
Home Manager using Nix - Manage a user environment using Nix [maintainer=@rycee]
Tephra - A modern, high-performance C++17 graphics and compute library based on Vulkan
tubesync - Syncs YouTube channels and playlists to a locally hosted media server
art - @Bigfan/art is a React custom renderer for HTML5 Canvas.
sogdb - An open database for stadia games
osxphotos - Python app to work with pictures and associated metadata from Apple Photos on macOS. Also includes a package to provide programmatic access to the Photos library, pictures, and metadata.
go-git
fpng - Super fast C++ .PNG writer/reader
kanception