mir
GLFW
mir | GLFW | |
---|---|---|
5 | 78 | |
580 | 12,274 | |
1.4% | 1.5% | |
9.9 | 9.3 | |
2 days ago | 22 days ago | |
C++ | C | |
GNU General Public License v3.0 only | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mir
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GLFW has merged proper support for client-side window decorations on Wayland!
If you find the list "odd" feel free to change it on Wikipedia. Also Mir is literally a Wayland compositor as stated by the git repo. To my limited understanding (I never done anything with it, I only saw it on the Wikipedia list) it's quite similar to wlroots.
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Interesting opinions on the shortcomings of Wayland
i see mir development still active on github tho https://github.com/MirServer/mir
- Can some one explain to me in basic terms why snaps are so disliked?
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How X Window Managers Work, and How to Write One
People have already mentioned wlroots as a starting point, but there is a less opinionated and more compatible (NVIDIA-ready) library that I’m really quite fond of called Mir: https://github.com/MirServer/mir
One thing to note, Wayland, unlike X, does not support server side decorations yet, so compositor’s responsibilities are mostly just placing windows.
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Linux development sucks
Mir is not dead, it's a Wayland Compositor : https://github.com/MirServer/mir
GLFW
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macOS 14.4 causes JVM crashes
Minecraft runs on various Javas.
And there's a known issue with an interaction between minecraft, Java, and the video drivers that crashes out and it can be traced back all the way to here: https://github.com/glfw/glfw/issues/1997
It's not fixed.
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Technical Considerations for GUI Toolkits [Discussion]
Window context manager - glfw, sdl
Types of tools for creating a gui (and how those tools approximately work): 1. Utilize the native _graphical interface API_, and depending on the platform, they have specific layers to interface: * Wayland, X11, for Linux * [GDI](https://learn.microsoft.com/en-us/windows/win32/gdi/windows-gdi) for windows * [Quartz](https://en.wikipedia.org/wiki/Quartz\_(graphics\_layer)) for macOS Example - GTK uses [wayland](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/wayland.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) [X11](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/x11.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/x11)) GDI ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) Quartz ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/macos)) [How to use wayland display server](https://bugaevc.gitbooks.io/writing-wayland-clients/content/black-square/the-wayland-client-library.html) (TODO missing "animation" section) 2. Utilize opengl _or other low level graphics api's_ with window context, use GPU to render widgets * Window context manager - [glfw](https://github.com/glfw/glfw), [sdl](https://www.libsdl.org/) * contexts and surfaces, reading input, handling events Example: ImGui, NanoVG, Nuklear, raylib Why? Mainly used for game development, but also good for gui's. _(i haven't seen any examples that uses this method that are used for developing general-use graphical user interfaces.)_
- How to set-up GLFW 3.3.8 with C++ visual studio community 2022?
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Exploring Computer Graphics: Weekly Chronicle #1
GLFW: A library for window creation and managing user input.
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New Vulkan Documentation Website
Not SDL2, but GLFW has something like that under the tests/ directory:
https://github.com/glfw/glfw/blob/master/tests/triangle-vulk...
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LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
I'm not familiar with LWJGL, my 5 seconds on their website makes me think you might be looking for something like GLFW https://www.glfw.org/ to handle I/O and window creation/management.
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I have spent two whole work days trying to install GLEW
Consider GLFW3 for windowing and GLAD for function loading. I've used this combination myself successfully. Granted, that is "two things" you need, but OTOH it'll work well.
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OpenGL (GLFW and GLAD) not linking with cmake
There is a pattern to it which is usable with every GitHub repository. For example, GLFW v3.3.8 can be fetched from: https://github.com/glfw/glfw/archive/refs/tags/3.3.8.tar.gz
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Help
That is a static or import library for glfw. You need add the path to the directory where this file is located to the "library directories", see: https://www.learncpp.com/cpp-tutorial/a2-using-libraries-with-visual-studio-2005-express/
What are some alternatives?
hello-wayland - A hello world Wayland client (mirror)
SDL - Simple Directmedia Layer
sowm - An itsy bitsy floating window manager (220~ sloc!).
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
natwm - Not A Tiling Window Manager
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
2bwm - A fast floating WM written over the XCB library and derived from mcwm.
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
tinywm - The tiniest window manager.
OpenSceneGraph - OpenSceneGraph git repository
kawa - A small Wayland compositor inspired by Plan 9's rio.
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)