canonic | sokol | |
---|---|---|
14 | 38 | |
116 | 6,062 | |
2.6% | - | |
3.8 | 9.7 | |
5 months ago | 6 days ago | |
C++ | C | |
GNU General Public License v3.0 only | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
canonic
- Notes on WebAssembly
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Why aren't devs making desktop apps any more
I just founded a company where we're building a cross-platform native desktop app. Perhaps given we're on HN we can scope this to ask why aren't any _startups_ building native desktop apps?
It's something I wonder about as well. We're building real-time performance critical software, so we don't have much of an alternative. Given these constraints, we also ruled out Electron, Avalonia, React Native early on.
We're using Qt Quick which doesn't get nearly the love it should. I was a web developer for 5 years in a past life, and I'm pretty blown away by how pleasant and well-designed Qt Quick's QML language is. One of our team members created Canonic, https://www.canonic.com to explore how the web might look if QML was used as the document markup for the web.
The popular opinion around Qt Quick is that it is best suited for mobile or embedded projects with a dynamic UI, animations, etc. But over the last few years, it has really become a great desktop solution – to the point where Qt put Widgets into maintenance mode and is focusing efforts on Qt Quick across desktop, mobile and embedded targets.
With Qt 6, the GUI is drawn using native graphics acceleration: Metal on macOS, DirectX11 on Windows, Vulkan on Linux. This makes it really easy to bring in a texture you're drawing in some other piece of code outside of Qt. As a result, the QtMultimedia framework in Qt6 is zero-copy on most platforms with the FFmpeg backend. Frames get decoded if a GPU HW decoder is available, then this texture can be read directly by QtQuick and then rendered by the display server without ever being copied. I don't think there's a single other cross platform framework out there that achieves the same level of usability, performance and easy access to platform native APIs.
Here are just a few non-trivial desktop apps that come to mind using Qt Quick:
- Denon Engine DJ - https://enginedj.com/
- Mark Nottingham: Server-Sent Events, WebSockets, and HTTP
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I heard you like browsers. So I built a browser that runs in your browser via WASM (for QML instead of HTML)
Here's the website if you want to test it out: https://www.canonic.com
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A Response to Rich Harris
No, the end goal is to have an entirely separate browser which browses website built with all instead of html / js / css ; since Qt compiles to WASM it's a simple way to try it but the actual thing exists as a standalone desktop app: https://github.com/canonic/canonic
- Canonic Browser: open-source QML Browser
- Canonic Browser – Open-Source QML Web Browser
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Canonic Browser | Open Source QML Web Browser
GitHub repo: https://github.com/canonic/canonic
sokol
- STB: Single-file public domain libraries for C/C++
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Container2wasm: Convert Containers to WASM Blobs
I'm using Dear ImGui for my cross-platform code (which includes running in browsers):
- https://floooh.github.io/visual6502remix/
- https://floooh.github.io/tiny8bit/c64-ui.html
- (start these samples by clicking on the little "UI" icon) https://floooh.github.io/sokol-html5/
Platform abstraction is handled through the sokol headers: https://github.com/floooh/sokol
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New Vulkan Documentation Website
I wonder if using your library (https://github.com/floooh/sokol) instead of OpenGL will alleviate some of these issues for newcomers! There's already a sokol port of the learnopengl.com code (https://github.com/GeertArien/learnopengl-examples), so it shouldn't be too hard to match between the tutorial articles and these.
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Meta Releases Intermediate Graphics Library
If you're looking for something like this, Sokol is a much simpler alternative:
https://github.com/floooh/sokol
It doesn't support vulkan though, but if that's important to you you're probably much better off just using vulkan directly since it's supported on all the major platforms.
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Why glibc 2.34 removed libpthread
All I can do is give you a couple of Github ticket links where users of my libraries stumbled over the issue (and with different symptoms):
- https://github.com/floooh/sokol/issues/376
- https://github.com/floooh/sokol/issues/404
- https://github.com/floooh/cimgui-sokol-starterkit/issues/6
We then added a dummy call to a no-op pthread function, so that users can better figure out that they need to use -pthread because now they get a linker error instead of a runtime crash or hang. This has since reduced the 'support overhead' quite a bit:
- https://github.com/floooh/sokol/pull/456
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File for Divorce from LLVM
My stuff for instance:
https://github.com/floooh/sokol
...inspired by:
https://github.com/nothings/stb
But it's not so much about the build system, but requiring a separate C/C++ compiler toolchain (Rust needs this, Zig currently does not - unless the proposal is implemented).
- Minimal cross-platform standalone C headers
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How can i play .wav file with C ?
I have never personally used it but I'm pretty sure sokol has an audio library that might be what you are after.
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Website with Godot?
And I asked floooh for similar thoughts on making a website with sokol here: https://github.com/floooh/sokol/issues/825
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I want to talk about WebGPU
It's not Rust and TS, instead C and JS, but Emscripten has a very nice way of integrating C/C++ and JS (you can just embed snippets of Javascript inside C/C++ source files), e.g. starting at this line, there's a couple of embedded Javascript functions which can be called like C functions directly from the "C side":
https://github.com/floooh/sokol/blob/4535a3b4be59eb912e77e04...
What are some alternatives?
pushpin - A proxy server for adding push to your API, used at the core of Fastly's Fanout service
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
braid-spec - Working area for Braid extensions to HTTP
raylib - A simple and easy-to-use library to enjoy videogames programming
zotonic_mod_teleview - Mod teleview provides live updating server rendered views.
tinyrenderer - A brief computer graphics / rendering course
zotonic_mod_doom_fire
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
KittehPlayer - A video player based on Qt, QML and libmpv with themes for many online video players.
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
unpoly - Progressive enhancement for HTML
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.