calypso
processing
calypso | processing | |
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5 | 456 | |
62 | 6,448 | |
- | 0.1% | |
0.0 | 0.0 | |
7 days ago | 5 months ago | |
Rust | Java | |
Apache License 2.0 | GNU General Public License v3.0 or later |
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calypso
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April 2021 monthly "What are you working on?" thread
I've (still) been working on Calypso, a mostly imperative language with some functional influences that is focused on flexibility and simplicity. I've written a few blog posts about it and things related to it.
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Tips for Productivity that I've Learned from Calypso
In this post, I'd like to share some tips for productivity that I've already learned from working on Calypso.
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A Bunch of Odysseus Pseudocode I Guess
I've mostly finished the redesign of the syntax. I'm working on writing a EBNF grammar to both (semi-)specify the language and to make it easier to write the parser once it comes to that part.
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What is Calypso?
View on GitHub
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Introducing The Calypso Chronicles
see https://github.com/calypso-lang/calypso/tree/wip-lexer-rewrite (WIP lexer rewrite branch, blocked on language redesign)
processing
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Our tools shape our selves
reply
I disagree. There are so many creative tools that are now online that you can access from your browser that were not envisioned in the original web. It is obviously true that not EVERY website is about creation (but to expect that seems unreasonable?), but even Wikipedia is a collaborative project.
Examples include products from big vendors like Adobe's Photoshop, to smaller products like SketchUp, to more indy generative art tools like https://processing.org and Strudel (https://news.ycombinator.com/item?id=39924210).
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Let's compile like it's 1992
Would processing[0] be a good fit? It's designed to be easy to use and learn but powerful enough for professional use. Very quick to get cool stuff moving on a screen and the syntax is Java with a streamlined editing environment.
[0] https://processing.org/
- VVVV – A Hybrid Visual/Textual Development Environment
- Random Animations
- Penrose – Penrose
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Program a "Weakest link" for myself IRL game
I would personally use the language Processing. It's the one I use the most. And it's relatively easy to start drawing text, squares, and do other kinds of things. (It's kind of like java, but without all the boilerplate code)
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Turbo Pascal Turns 40
Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days.
It was the only creative coding framework that had complete, offline documentation like that at the time I might add. OpenFrameworks is still mostly autogenerated stubs for example.
IMO it was one of the things that gave Processing an edge in educational contexts over all alternatives. I was pretty sad to see p5.js not fully continue that tradition and require that you go online to read the docs, and that it's not a static website but that text is rendered with javascript when you open it (still complete and with examples though).
https://processing.org/
https://p5js.org/
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Ben Fry Resigns from the Processing Foundation
Processing is very cool, especially if you like graphics.
https://processing.org/
Processing is a flexible software sketchbook and a language for learning how to code. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping.
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Arduino raises $22M Series B round
And it's not even their IDE. They just slapped some AVR compilers into Processing
https://processing.org/
- Što dati djetetu da uči/radi?
What are some alternatives?
pwntools - CTF framework and exploit development library
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
otp - Erlang/OTP
manim - A community-maintained Python framework for creating mathematical animations.
gaiman - Gaiman: Text based game engine and programming language
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
lngrs
kaboom.js - 💥 JavaScript game library
pkg-tasks - Aument package for asynchronous I/O
openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics
yasl - Bytecode Interpreter for Yet Another Scripting Language (YASL).
love - LÖVE is an awesome 2D game framework for Lua.