callbag-rs VS msdfgen

Compare callbag-rs vs msdfgen and see what are their differences.

callbag-rs

Rust implementation of the callbag spec for reactive/iterable programming (by teohhanhui)

msdfgen

Multi-channel signed distance field generator (by Chlumsky)
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callbag-rs msdfgen
4 27
30 3,713
- -
0.0 7.0
almost 2 years ago 7 days ago
Rust C++
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

callbag-rs

Posts with mentions or reviews of callbag-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-07.

msdfgen

Posts with mentions or reviews of msdfgen. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-27.

What are some alternatives?

When comparing callbag-rs and msdfgen you can also consider the following projects:

callbag-basics - 👜 Tiny and fast reactive/iterable programming library

msdf-atlas-gen - MSDF font atlas generator

Cycle.js - A functional and reactive JavaScript framework for predictable code

8SSEDT - Tutorial about 8-points Signed Sequential Euclidean Distance Transform

sycamore - A library for creating reactive web apps in Rust and WebAssembly

vello - An experimental GPU compute-centric 2D renderer.

tinyvg-rs - A TinyVG vector graphics format parsing library.

troika - A JavaScript framework for interactive 3D and 2D visualizations

OctaSine - Frequency modulation synthesizer plugin (VST2, CLAP). Runs on macOS, Windows and Linux.

nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

anoma - Reference implementation of the Anoma protocols in Rust.

msdfgl - OpenGL implementation of the MSDF algorithm