c2c
Crash 2 in C (by ughman)
perfect-dark
By ryandwyer
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c2c | perfect-dark | |
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3 | 5 | |
62 | - | |
- | - | |
10.0 | - | |
over 3 years ago | - | |
C | ||
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
c2c
Posts with mentions or reviews of c2c.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-18.
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Perfect Dark has been fully decompiled
I think that's unfinished actually; https://github.com/ughman/c2c
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C1: Porting Crash 1 to C Language Code (Decompilation - PC Port)
Before this there was already a Crash 2 mini-decompilation which still needs an Emu to run, but weren't explored more.
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Systematic method to reverse engineer and rewrite DOS games
This is actually a technique I've seen used in the past for other games. For example a Crash Bandicoot 2 reverse engineering project does something pretty similar: https://github.com/ughman/c2c
perfect-dark
Posts with mentions or reviews of perfect-dark.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-18.
- Perfect Dark has been fully decompiled
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Overhauling Mario 64's code to reach 30 FPS and render 6x faster on N64 hardware
PD will definitely be the next game to be fully (or near enough) decompiled. The dev behind that one is great.
If you're bored, his write up on the "Challenge 7 Bug" is great read: https://gitlab.com/ryandwyer/perfect-dark/-/blob/master/docs...
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Some secrets
Hey there. You might be interested in looking at the Perfect Dark decompilation project: https://gitlab.com/ryandwyer/perfect-dark. The goal is to build source code that compiles into the exact same ROM, byte for byte. The project is currently 73% complete and is already incredibly useful for searching for things or seeing how particular logic was implemented.
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New feature found in Perfect Dark! First documented after 21 years.
This was found by Ryan Dwyer on the Perfect Dark decompilation project - https://gitlab.com/ryandwyer/perfect-dark
What are some alternatives?
When comparing c2c and perfect-dark you can also consider the following projects:
masm2c - x86 assembler (MASM syntax) to C translator
mgs_reversing - Metal Gear Solid PSX reimpl repo
chani
pybrawlmodule - Python REL Decompiler/Recompiler for Modifiying Super Smash Brothers Brawl
spice86 - Reverse engineer and rewrite real mode dos programs!
Bright-Eyes - "Bright Eyes" is a variation of DOSBox with customized support for the CRPG "Das schwarze Auge 1 - Schicksalsklinge"
OpenRakis_old - open-source reimplementation of Cryo's DUNE game
smashremix