c2c
Crash 2 in C (by ughman)
mgs_reversing
Metal Gear Solid PSX reimpl repo (by FoxdieTeam)
Our great sponsors
c2c | mgs_reversing | |
---|---|---|
3 | 5 | |
62 | 392 | |
- | 7.1% | |
10.0 | 9.9 | |
over 3 years ago | 3 days ago | |
C | C | |
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
c2c
Posts with mentions or reviews of c2c.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-18.
-
Perfect Dark has been fully decompiled
I think that's unfinished actually; https://github.com/ughman/c2c
-
C1: Porting Crash 1 to C Language Code (Decompilation - PC Port)
Before this there was already a Crash 2 mini-decompilation which still needs an Emu to run, but weren't explored more.
-
Systematic method to reverse engineer and rewrite DOS games
This is actually a technique I've seen used in the past for other games. For example a Crash Bandicoot 2 reverse engineering project does something pretty similar: https://github.com/ughman/c2c
mgs_reversing
Posts with mentions or reviews of mgs_reversing.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-03.
- PS1: Where does initial PC (program counter) in Playstation executable point to exactly?
-
What are your thoughts on fan decompilation/porting of classic psx games?
MGS.
-
Some questions about RE for PS1 Games
3c. Check out other PSX game decompilation like PSX Doom, Castlevania, Silent Hill and MGS, or open-source reimplementation like OpenLara (Tomb Raider), OpenResident (RE1-2) and OpenHOW (Hogs of War)
-
Perfect Dark has been fully decompiled
Did you say MGS1? Some folks are already decompiling it: https://github.com/FoxdieTeam/mgs_reversing
-
A programmers' collaborative for a PC port of Metal Gear Solid 3?
There are people working on decompiling and studying how all the games in the series work in some capacity. (Some examples: Metal Gear / Metal Gear Solid / Metal Gear Solid V). Decompilation is much easier said than done, Programming by itself is difficult and requires you to think in ways that aren't natural for the human brain and in the realm of programming projects; reverse engineering/decompilation is very much one of the hardest programming projects one can take on.
What are some alternatives?
When comparing c2c and mgs_reversing you can also consider the following projects:
masm2c - x86 assembler (MASM syntax) to C translator
MetalGear - Fully annotated disassembly of the original Metal Gear game (MSX2, Konami, 1987, RC750)