bzflag VS cgame

Compare bzflag vs cgame and see what are their differences.

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bzflag cgame
1 1
285 110
1.1% -
8.0 0.0
6 days ago over 5 years ago
C++ C
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bzflag

Posts with mentions or reviews of bzflag. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-09.

cgame

Posts with mentions or reviews of cgame. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-09.
  • Adding ANSI C11 C compiler to D so it can import and compile C files directly
    10 projects | news.ycombinator.com | 9 May 2021
    LuaJIT was "good enough" at this that it worked pretty well for me -- mostly for automatically binding to headers from my own code where I was careful to avoid some of the potential gotchas. With a macro the header was stringified and sent to LuaJIT; could've also had a build step. eg: https://github.com/nikki93/cgame/blob/master/src/sprite.h#L9

    An added benefit is you get ffi-reflect -- https://github.com/corsix/ffi-reflect -- over the resulting types / functions...

What are some alternatives?

When comparing bzflag and cgame you can also consider the following projects:

arocc - A C compiler written in Zig.

astromenace - Hardcore 3D space scroll-shooter with spaceship upgrade possibilities.

warp - A fast preprocessor for C and C++

dmpp - C preprocessor

ffi-reflect - LuaJIT FFI reflection library

dmd - dmd D Programming Language compiler