bytecount
koto
bytecount | koto | |
---|---|---|
4 | 4 | |
210 | 478 | |
- | 15.8% | |
5.3 | 9.6 | |
14 days ago | 2 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bytecount
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When counting lines in Ruby randomly failed our deployments
I noted the bytecount Rust crate uses an SSE4.1 intrinsic in SSE2 code and submitted a fix
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Interview Question: Select a Random Line from a File (in Rust)
The article also mentions u/logiq's bytecount. We didn't use, but we mention it as an extension that could make the program faster. - Carl
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Learning SIMD by creating a char counter, but it's slower than `.chars().count()`?
What's going on here? At one point I even directly copy + pasted everything from https://github.com/llogiq/bytecount/blob/master/src/simd/x86_avx2.rs , but got similar results. `bytecount` wasn't compiled with SIMD enabled either, if it was it would be ~40 GiB/s.
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What's everyone working on this week (23/2021)?
Also TWiR and perhaps some clippy work. And at some point I want to revisit bytecount to add ARM/NEON and WASM optimizations.
koto
- Rock v0.2.1, a little native toy language I've made with Rust and LLVM.
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What's everyone working on this week (29/2021)?
Putting the finishing touches on a procedural macro to bind Rust code to koto we want to use in synth. Also a blog post about it is on the way.
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What's everyone working on this week (23/2021)?
I'm currently trying to improve the vtable dispatch in koto (because I want to use it in synth).
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Dyon – A rusty dynamically typed scripting language
I've been working on Koto which is intended for this kind of use case. I've been thinking about extending Rust applications with scripting, and I have games in mind but more generally I'm interested in rapid iteration in creative applications. It's still very early so I haven't shared it more widely but I'd be curious to hear what you think.
https://github.com/koto-lang/koto
What are some alternatives?
tiny-tokio-actor - A simple tiny actor library on top of Tokio
gdbstub - An ergonomic, featureful, and easy-to-integrate implementation of the GDB Remote Serial Protocol in Rust (with no-compromises #![no_std] support)
tealr - A wrapper around mlua and rlua to generate documentation and other helpers
retina - High-level RTSP multimedia streaming library, in Rust
tealsql - a sqlx wrapper for teal and lua
artillery - Fire-forged cluster management & Distributed data protocol
dyon - A rusty dynamically typed scripting language
ruby - the Ruby programming language, unofficial mirror (see the wiki for details)
synth - The Declarative Data Generator
quickwit - Quickwit is a fast and cost-efficient distributed search engine for large-scale, immutable data. [Moved to: https://github.com/quickwit-oss/quickwit]
bril - an educational compiler intermediate representation