build2
build2 build system (by build2)
embedded-graphics
A no_std graphics library for embedded applications (by embedded-graphics)
build2 | embedded-graphics | |
---|---|---|
5 | 5 | |
543 | 867 | |
1.1% | 2.3% | |
9.2 | 5.3 | |
8 days ago | 8 days ago | |
C++ | Rust | |
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
build2
Posts with mentions or reviews of build2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-14.
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b2 for C++?
Yes, this is a common stumbling block for users with the CMake background. The underlying reason is that build2 is a "multi-repo first" build system while CMake is "mono-repo first" (or perhaps even "mono-repo only"; I don't think there were repositories as we know them when Autotools was designed ;-)). In particular, in build2 it's common to build multiple independent projects/repositories in a shared build configuration. Putting this build configuration as a subdirectory of source directory of one of them would be strange. You can read more on this in this issue: https://github.com/build2/build2/issues/187
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build2 IDE support?
build2 can generate Clang compilation database (currently indirectly): https://github.com/build2/build2/issues/96 I believe quite a few IDEs (including CLion) can work off that.
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Debian Running on Rust Coreutils
Yes, please, that would be very helpful: https://github.com/build2/build2/issues
embedded-graphics
Posts with mentions or reviews of embedded-graphics.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-15.
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How to build GUI for custom LCD screen connected to an Arduino Board?
Even if one used embedded-graphics, which would't require a line buffer, 8k is probably not enough RAM for the stack of a non-trivial Rust program. At least my even fairly simple RTIC programs that run fine in the 160k of a Feather M4 do not run at all in the 32k of a Feather M0.
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New crate for embedded-graphics: U8g2-fonts (feedback desired)
I rewrote the font subsystem of U8g2 in pure Rust, introducing a large number of fonts to embedded-graphics.
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What Graphics Library to use?
Another project I've used is embedded-graphics which is useful if your target has more limited resources: https://github.com/embedded-graphics/embedded-graphics
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Debian Running on Rust Coreutils
We use it a bit for https://github.com/embedded-graphics/embedded-graphics and I have to say I love it. It's just the right balance between configuration variables/constants and "a folder full of bash scripts". I highly recommend giving Just a try.
What are some alternatives?
When comparing build2 and embedded-graphics you can also consider the following projects:
samurai - ninja-compatible build tool written in C
min-sized-rust - 🦀 How to minimize Rust binary size 📦
BSDCoreUtils - BSD coreutils is a port of many utilities from BSD to Linux and macOS.
piet - An abstraction for 2D graphics.
fancy-regex - Rust library for regular expressions using "fancy" features like look-around and backreferences
shake - Shake build system
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
coreutils - Cross-platform Rust rewrite of the GNU coreutils
Rust-for-Linux - Adding support for the Rust language to the Linux kernel.
fab-rs - The fabulous, aspirationally Make-compatible, fabricator of files.
build2 vs samurai
embedded-graphics vs min-sized-rust
build2 vs BSDCoreUtils
embedded-graphics vs piet
build2 vs fancy-regex
embedded-graphics vs samurai
build2 vs shake
embedded-graphics vs egui
build2 vs coreutils
embedded-graphics vs Rust-for-Linux
build2 vs fab-rs
embedded-graphics vs fancy-regex