bspsrc
A Source engine map decompiler (by ata4)
VMF2OBJ
Convert source-engine VMF files into OBJ files with materials (including brushes, displacements, entities, and models) (by Dylancyclone)
bspsrc | VMF2OBJ | |
---|---|---|
30 | 4 | |
652 | 107 | |
- | - | |
7.8 | 3.6 | |
about 1 month ago | 4 months ago | |
Java | Java | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bspsrc
Posts with mentions or reviews of bspsrc.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-30.
-
Questions regarding modeling maps on a different program to import into Source 2 engine
First i was using from this link of decompiled version of bm_c1a2a, but i just tried decompiling it myself using BSPSource with the VMF i/o addon and Blender 3.2 got the same results. Ive included the vmap and blend file
- Combining Maps from BSP
- So... what's the mapmaking process look like these days?
- Codename cure survival map
-
BSP Server Files
You mean bspsource https://github.com/ata4/bspsrc/releases It converts bsp into vmf which you can then open in hammer
-
Hey guys! I'm making a Garry's Mod server and I want to decopile a map that uses content pack. I don't know how to add the content pack to hammer and not get the "errors" and missing textures. Can anybody help me? Thanks! :D
To get the VMF you’ll have to subscribe to the addon, go to the steamapps/workshop/content/4000/ then go to the addon, find it’s code (it’s in the URL) and search for it in the 4000 directory. Then use gmad found in the BIN files of gmod to decompile the GMA. After this, you’ll have a BSP and maybe some materials/sounds/etc. Now decompile the BSP with BSPsrc and decompile the map. Now you’ll need Source Multitool Decompile the download and open up “custom config” then navigate to the button with “open vpk location” or something. Throw those materials and stuff into here, no editing required. Now go back to custom config, check the vpks and fgds you want and save it. Now open your decompiled VMF in hammer via the source multitool. You should see the textures and have access to their sounds. If you need help with anything else feel free to PM me!
-
i'm stuck. how do I fix this?
Easiest way would be, download and install bspsource and use it to decompile the level in question.
- I need some help
-
Gm_bigcity Map To A OBJ File
There is a tool that converts .vmf to .obj: https://github.com/Dylancyclone/VMF2OBJ To get .vmf of a map file, you need to decompile it. I recommend bspsource: https://github.com/ata4/bspsrc
-
Is there a fix for this strange loading issue?
This issue occurs if you are using an obsolete version of BSPSource (older than 1.4.0 i suppose), here you can download the newer one: https://github.com/ata4/bspsrc/releases
VMF2OBJ
Posts with mentions or reviews of VMF2OBJ.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-16.
-
Hammer++ to .GLTF?
you might be able to use something like https://github.com/Dylancyclone/VMF2OBJ to convert the map to .obj, and then use blender to convert that to .gltf
-
Gm_bigcity Map To A OBJ File
There is a tool that converts .vmf to .obj: https://github.com/Dylancyclone/VMF2OBJ To get .vmf of a map file, you need to decompile it. I recommend bspsource: https://github.com/ata4/bspsrc
-
Can I Port Maps To Blender?
I GOT IT, this plugin converts and entire Map from VMF to OBJ https://github.com/Dylancyclone/VMF2OBJ
-
2FORT IN BLENDER
I mean it works kinda good but it will destroy displacements
What are some alternatives?
When comparing bspsrc and VMF2OBJ you can also consider the following projects:
Godot - Godot Engine – Multi-platform 2D and 3D game engine
sourcecraft - an easy to use Minecraft to Source Engine Converter
Plumber - A Blender addon for importing Source 1 engine maps, models, materials and textures. This addon makes it possible to import full CS:GO, TF2, CS:S or other Source 1 game maps into Blender.
android-3D-model-viewer - Android OpenGL 2.0 application to view 3D models. Published on Play Store
CompilePal - A tool to assist in the compiling of source engine maps
BEE2.4 - Tool to mod Portal 2's Puzzlemaker
SourceBans++ - Admin, ban, and comms management system for the Source engine