break_infinity.js
A replacement for decimal.js for incremental games who want to deal with very large numbers (bigger in magnitude than 1e308, up to as much as 1e(9e15) ) and want to prioritize speed over accuracy. (by Patashu)
igt-vue
A Vue project that consumes the igt-libray for developing incremental games. (by 123ishaTest)
SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
surveyjs.io
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break_infinity.js | igt-vue | |
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4 | 10 | |
190 | 24 | |
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5.4 | 0.0 | |
7 months ago | over 2 years ago | |
TypeScript | Vue | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
break_infinity.js
Posts with mentions or reviews of break_infinity.js.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-02.
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ELI5 How do Big Number libraries/calculations work?
For more details, see https://github.com/Patashu/break_infinity.js
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Is there a way or data type where I can store numbers exceeding 1.7E308 (double maximum)?
For something like JavaScript, some people who need huge huge exponents are making incremental games, where numbers end up truly colossal but really fine details aren't super important. Libraries specifically for that case like https://github.com/Patashu/break_infinity.js are worth using.
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does anyone know why the bit integer limit doesnt seem to effect the numbers you can get in idle games?
Number type limits definitely are a consideration for incremental developers. Typically, a special structure is used to represent the astronomical values an incremental can require. Many libraries exist across most languages out there for this purpose. For example: https://github.com/Patashu/break_infinity.js
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Help request about JS game development
To get those BIG NUMBERS and good and easy formatting, https://github.com/Patashu/break_infinity.js/issues and https://github.com/antimatter-dimensions/notations/blob/master/README.md can both be easily added to the create-react-app project.
igt-vue
Posts with mentions or reviews of igt-vue.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-19.
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Is pure JavaScript ES6 the best option for a web based incremental game?
Incremental Game Template by Isha (the og dev of PokeClicker)
- Idle Game Dev Starter Pack?
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Seen Incremental Game Template recommended...
The main point of the Incremental Game Template is to improve my development speed. I have a solid base I can start with, can select the features I'll probably need, and spend all my real development time on creating fun mechanics.
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I'm a bit slow, how do I implement MainLoop.js?
IshaD's Incremental Game Template follows a different, but similar approach, where your "game objects" are "Features" that are directly referenced.
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NEW INCREMENTAL DESIGN TOOL COMING NEXT WEEK!
IGT, or Incremental Game Template, is a tool made by IshaD, the maker of pokeclicker, and goes to the other side of the spectrum where it requires extensive javascript knowledge and is completely un-opinionated on the actual looks (it comes with a default look written in vue, but is completely optional), and is really just a collection of opinionated utilities to more easily handle writing the mechanics themselves and making new ones in a consistent way. You can check it out here. (tbh I don't think this is a great description of the template. That link should explain it better).
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HTML Devs, what framework do you use?
Incremental Game Template is one step further - this is Vue plus a lot of components you might need to use for your incremental game (like already implemented saving, for example). It is in active development right now, but it might veer more in the direction of RPGs in the future.
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First release of the Incremental Game Template!
Fix underway!
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Recommended idle game tech stack?
Now for some self-promotion, I've created the Incremental Game Template. A bunch of scripts that will help you implement stuff like Statistics, Achievements, Save/Load, Settings, Currencies, and much more :)
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Help request about JS game development
There's also this that somebody from the community made. https://github.com/123ishaTest/incremental-game-template
What are some alternatives?
When comparing break_infinity.js and igt-vue you can also consider the following projects:
Brick\Math - Arbitrary-precision arithmetic library for PHP
The-Modding-Tree - Create your own tree (or non-tree) of prestige upgrades!
math - 🧮 Path to a free self-taught education in Mathematics!
cards-n-catapults-idle
Evolve - An incremental game about evolving a civilization
tiny-bignum-c - Small portable multiple-precision unsigned integer arithmetic in C
Incremental - Incremental Deterministic Decimal Number Type in C#
numberfmt - Number formatting using a text pattern and native Intl.NumberFormat()
Profectus - A game engine that grows with you