break_infinity.js
Incremental
break_infinity.js | Incremental | |
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4 | 1 | |
190 | 6 | |
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5.4 | 10.0 | |
7 months ago | over 1 year ago | |
TypeScript | C# | |
MIT License | MIT License |
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break_infinity.js
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ELI5 How do Big Number libraries/calculations work?
For more details, see https://github.com/Patashu/break_infinity.js
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Is there a way or data type where I can store numbers exceeding 1.7E308 (double maximum)?
For something like JavaScript, some people who need huge huge exponents are making incremental games, where numbers end up truly colossal but really fine details aren't super important. Libraries specifically for that case like https://github.com/Patashu/break_infinity.js are worth using.
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does anyone know why the bit integer limit doesnt seem to effect the numbers you can get in idle games?
Number type limits definitely are a consideration for incremental developers. Typically, a special structure is used to represent the astronomical values an incremental can require. Many libraries exist across most languages out there for this purpose. For example: https://github.com/Patashu/break_infinity.js
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Help request about JS game development
To get those BIG NUMBERS and good and easy formatting, https://github.com/Patashu/break_infinity.js/issues and https://github.com/antimatter-dimensions/notations/blob/master/README.md can both be easily added to the create-react-app project.
Incremental
What are some alternatives?
Brick\Math - Arbitrary-precision arithmetic library for PHP
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math - 🧮 Path to a free self-taught education in Mathematics!
Hibzz.Hibernator - A library used to create low performant idle applications in Unity
Evolve - An incremental game about evolving a civilization
soft-float-starter-pack - Software implementation of floating point numbers and operations
tiny-bignum-c - Small portable multiple-precision unsigned integer arithmetic in C
unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
igt-vue - A Vue project that consumes the igt-libray for developing incremental games.
2DFPhysics - 2D fixed-point physics for Unity (WIP).
numberfmt - Number formatting using a text pattern and native Intl.NumberFormat()
break_eternity.js - A Javascript numerical library to represent numbers as large as 10^^1e308 and as small as 10^-10^^1e308. Sequel to break_infinity.js, designed for incremental games.