box64
egui
box64 | egui | |
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73 | 204 | |
3,122 | 19,841 | |
- | - | |
9.9 | 9.8 | |
4 days ago | 2 days ago | |
C | Rust | |
MIT License | MIT OR Apache-2.0. |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
box64
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No one even read the box64 readme for today's RISC-V video
In the video, they mentioned they can't run steam on RISC-V because box64 doesn't support 32bit apps. In the README of box64, it is mentioned:
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Stardew Valley on Starfive VisionFive 2 running Ubuntu 23.10 with external Ati Radeon HD 5450
I see it can do more now, already tried some stuff. But see it is now more mature than months ago. Will try factorio again https://github.com/ptitSeb/box64/issues/665
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runing factorio on raspberry pi 5 4gb ram
Also, in the discussions of box64 is this thread: https://github.com/ptitSeb/box64/discussions/524 My guess is that you have to install both box64 and box86, the latest mesa drivers with vulkan support. And then try to launch the game with proton. There is also this issue that shows factorio running on a Rock 5B: https://github.com/ptitSeb/box86-compatibility-list/issues/284
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Runing factorio on raspberry pi 5 4gb ram
In Box64, which is an emulator+JIT recompiler, and thus likely pretty slow?
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DirectX 12 Support on macOS
macOS runs x64 executables just fine through Rosetta so I don't see why Wine couldn't make use of that hardware acceleration.
It's also possible to only simulate the entrypoints through Rosetta and then execute native aarch64 code from there. On Linux https://github.com/ptitSeb/box64 does exactly that, for example. However, with the performance Apple has been able to squeeze out of Rosetta, I'm not sure of that workaround is even necessary.
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Factorio on Arm: A Benchmark
Recently, I got a server from Oracle Cloud, having 4 cores and 24GB of RAM. Then, using a software called Box86 and its 64 bit version called Box64, I succeeded in running Factorio! Unfortunately, 1.1.80 ran at 3 UPS! I went through each major version, testing each individual one down to 0.12. Here are my results!
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How to emulate on M1 mac?
You could try https://github.com/ptitSeb/box86 and https://github.com/ptitSeb/box64/ , I believe they allow you to emulate x86_64 on aarch64, though I have no experience with them, so cannot say for sure.
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currently trying to get tf2 to work, but steam removed 32 bit support (wanted to use box86) with their html login thing, so i just have this system laying around collecting dust lmao
git clone https://github.com/ptitSeb/box64.git
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How to run Linux games on ARM64
If you have time and patience take a look at box86 and box64. These are basically like translation layers that allow x86/x86_64 applications to run on ARM. I personally haven't use them yet, so I can't provide a guide or vouch for game compatibilities. But by the look of the progress made by them so far it looks promising.
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Still a bit slow as Dynarec is not complete, but Stardew Valley now works on my StarFive2 with Box64
You can follow progress of this on https://github.com/ptitSeb/box64/issues/635
egui
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Macroquad egui DevTools: Rust Game Debugging UI
Probably the hardest part, if you are new to egui, is to work out how to display the widgets you want. The egui demo site is quite handy in this regard. It features the egui widgets, and has GitHub links to the Rust code used to make each widget. This will help you replicate them in your own project.
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Egui 0.27 – easy-to-use immediate mode GUI for Rust
Thanks for the feedback!
It is definitely fixable. Take a look at https://github.com/emilk/egui/issues/996 for some examples of how others have styled egui, or try out https://app.rerun.io/
Styling is done with `ctx.set_style`, but creating a nice style isn't very easy at the moment (basically you'll have to tweak constants in code, and then recompile). I'm working on making it easier as we speak though!
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Rust for Embedded Systems: Current State, Challenges and Open Problems
Nothing is wrong with that, it’s rather a workaround, ultimately I am trying to have one language only including the UI too (been playing with egui),so I don’t have to use JavaScript.
https://github.com/emilk/egui
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We sped up time series by 20-30x
FWIW, I opened an issue: https://github.com/emilk/egui/issues/4046
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Immediate Mode GUI Programming
That's fair. I don't have experience with other immediate mode libraries. It's good to hear that it's not an intrinsic limitation
https://github.com/emilk/egui?tab=readme-ov-file#layout Here the author discusses the issue directly. They note that there are solutions to the issue, but that they all come with (in their opinion) significant drawbacks.
For my use case, if I have to do a lot of manual work to achieve what I consider behavior that should be handled by the framework, then I don't find that compelling and am inclined to use a retained mode implementation.
- Egui: Immediate mode GUI in Rust on web and native
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Ask HN: What software do you use for IoT devices and server
It totally depends on what IoT and what purpose, for example:
IIoT/PLC/industrial automation: most likely you will have to use vendors software, most if the time it’s crap, and a mix of several tech stacks like MSSQL/C#/C++
Sensors and such: depends on what are you building or using the sensors: the protocol mostly is MQTT, and if you would store it in a db postrrsql, elasticsearch, surreldb, influxdb among the most I used.
Robots/drones: on what I build, I use protobuf/grpc for performance and cross-language and direct linux socket io, and where needed websocket but mostly for any web interaction rather than the protocol itself. The tech stack for those, the embedded side is up to you or sometimes based on the sdk you are dealing with, the backend/frontend however, I used to use go/nodejs and for frontend svelte or a simple js library/framework, but recently I’m shifting and redoing everything in rust, embedded, backend and frontend (using something like egui https://github.com/emilk/egui).
When it comes to IoT, I try as much as possible to stay away from python unless you are scripting something else done in go/c++/rust, look at python as a glorified bash script, it’s useful for that or other data science work, but not in IoT.
Same goes with other tech you mentioned, it might suit one case but not another, for example, MQTT is good for sensor IoT type, but good luck controlling a drone with it, mongodb might be great to store a fleet of robots with its access credentials and such, but if you try to use it to store realtime data, it might not perform as expected, and so on.
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GUI library for fast prototyping
AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
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Rerun 0.9 – a framework for visualizing streams of multimodal data
The creator of Rerun (Emil Ernerfeldt) also created egui [1], an immediate GUI library for Rust. The library is similar to Dear ImGui but it is written in Rust and can be used for desktop and web apps (compiles to WASM and uses WebGL, demo [2]). Desktop apps can target OpenGL (does not display correct colors on macOS, does not work in VirtualBox on Windows) or WGPU (uses native APIs for each platform, works without any problems, but the binary is a big larger).
[1] https://github.com/emilk/egui
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Textual Web: TUIs for the Web
> [...] you can build UIs that are snappy and keyboard driven.
That's not an advantage that is exclusive to TUIs; after all, you're running your TUI inside a graphical application that emulates a terminal. (Unless you're rocking an actual VT102, in which case I bow down to you.)
In fact there's an entire class of applications that are extremely snappy and keyboard driven, by their very nature: games.
Some people have taken to writing GUI apps like you'd write a game, and the effects range from OK to fantastic. Check out Lagrange (https://gmi.skyjake.fi/lagrange/), AppManager (https://tildegit.org/solene/AppManager), Dear ImGUI (https://github.com/ocornut/imgui), egui (https://github.com/emilk/egui), and many others.
What are some alternatives?
FEX - A fast usermode x86 and x86-64 emulator for Arm64 Linux
iced - A cross-platform GUI library for Rust, inspired by Elm
box86 - Box86 - Linux Userspace x86 Emulator with a twist, targeted at ARM Linux devices
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
ish - Linux shell for iOS
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
xqemu - Open-source emulator to play original Xbox games on Windows, macOS, and Linux
druid - A data-first Rust-native UI design toolkit.
factorio-docker - Factorio headless server in a Docker container
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
hangover - Hangover runs simple Win32 applications on arm64 Linux
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]